Rivals of Aether

Rivals of Aether

Tapu Koko
23 kommentarer
The Rowlet Gentleman 23 jun @ 20:57 
Are you gonna do the other Tapus too?
fweddy1 10 feb @ 16:14 
plz fix counter and he cant really kill at 100
SrslyTony 26 dec, 2024 @ 0:09 
Love them! Great going with the moveset! :necroheart:
plutopos 10 jul, 2023 @ 13:44 
The down special (counter) doesn't work most of the time for me. Is it a bug?
D YellowMadness 13 jun, 2023 @ 16:30 
@TheMadKat: Crouching actually already greatly reduces knockback in this game although I don't think most people know that. Maybe you meant more so though?
tapumasu 5 apr, 2022 @ 12:03 
Super fun character, love the way they're designed :steamthumbsup:
Coleslaw 22 mar, 2022 @ 12:34 
Do you think you could make the other tapu's playable as fighters?
DeltaDragon 27 jan, 2022 @ 14:52 
Awesome character! but it really sucks when i try to use an electrified move, and i get hit before it comes out. It double sucks because it gets rid of the electric field. Some super armor on the start or it not getting rid of the field would be nice.
TheMadKat 1 jan, 2022 @ 14:50 
Wouldn't it be cool if Koko's crouch reduced the amount of damage and knockback he took, since he's fully inside his shell?
-Parpar- 25 dec, 2021 @ 9:14 
what if sableye was the fighter to rival of aether?
TheMadKat 13 dec, 2021 @ 12:02 
It would be nice if Tapu Koko's moves came out faster. Right now his moves (tilts, fair, and strongs, mostly) feel really slow, especially considering how little KO power they have. Dstrong in particular is too slow to be an effective get-off-me move.
Berserk Inferno 10 dec, 2021 @ 15:09 
Also. That's one of the best crouch sprites I've ever seen.
Berserk Inferno 10 dec, 2021 @ 15:08 
A little bit of feedback;

I think the character is really good in concept. I like the electric terrain activation and buffing, it's really interesting to play with.

I would suggest increasing the sweetspot size a bit on fair, uair, and forward tilt, I find it a bit too difficult to hit consistently.

I would also suggest modifying some of the launch angles to be more horizontal, fsmash for sure maybe fair, not 100% on what else. just to make it a little easier to kill.

Last thing on the forward special I would make the loop animation a hitbox or just transition straight into pratfall if you miss the move. As it is, it's a little confusing
Mr. Murakami 29 nov, 2021 @ 21:19 
Please let up tilt trigger electric terrain and make the boosted moves have a SLIGHT amount of more KB/scaling
Ace 27 nov, 2021 @ 22:06 
spriting feels right. his frame data not so much. You can make his moves come out faster it wont break the game.
Mr. Octopus 25 nov, 2021 @ 21:49 
so i deleted the files and then reinstalled them same glitch happened guess its just a bug on my end
TheSmashWaffle #savetf2  [skapare] 25 nov, 2021 @ 11:53 
Try uninstalling and reinstalling the character again. It works perfectly fine for me, so I'm sure it's just a download issue of sorts.
Mr. Octopus 24 nov, 2021 @ 2:15 
for some reason the electric attacks have no hitbox and dont work as intended if there is a fix for this can you tell me?
grainneagalvin 21 nov, 2021 @ 12:04 
why him
why not dutch angel dragons
Tacomonster83 20 nov, 2021 @ 13:02 
bruh this is hella good, the sprites and moves feel so fuckin sick bro
Shio 18 nov, 2021 @ 14:44 
TAPU KOKO
bendyjw 18 nov, 2021 @ 13:32 
TAPO Loco
WispLock 18 nov, 2021 @ 13:24 
IT'S TIMEEEEE