Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Improved Conquest Penalties
20 Comments
Mavrik347  [author] 5 Nov, 2015 @ 12:31pm 
All my mods are made to ensure they can never cause a crash :/ does the game crash with no mods? If not then are you Continueing a campaign or loading the game straight to the menu?
TotalWar577 4 Nov, 2015 @ 4:28pm 
This seems to be causing a crash with the latest patch (it's the only mod I have checked off as being installed). Any way to update it as I really like the ideas.
Mavrik347  [author] 28 Jun, 2015 @ 9:19am 
Yeah -10 is correct, -25 is vanilla.
Suburban Hillbilly 21 Jun, 2015 @ 11:32am 
On hard, the provincial instability supposed to be 10 for same culture? I'm trying to determine wether or not this mod is taking effect with the unofficial mod manager (and I don't normally play on hard). With the official one, my game crashes on startup with and without other mods.
Cobi Wan Kenobi 16 May, 2014 @ 7:39am 
I did, I just am having too many issues with rome 2 to bother right now.
Mavrik347  [author] 9 May, 2014 @ 5:02pm 
You put this mod on top? Should work fine as there are no conflicting tables.
MANWHATADONGA 9 May, 2014 @ 7:23am 
Got on web site nothing happened
Mavrik347  [author] 9 May, 2014 @ 7:11am 
Cobi have you read the post I made under yours?
Cobi Wan Kenobi 8 May, 2014 @ 11:04am 
This mod is cancelling out all my other mods. I was looking forward to using this.
Mavrik347  [author] 6 May, 2014 @ 4:03pm 
If you are having problems with conflicting mods try using the unofficial Mod Manager and prioritize this mod at the top.

http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-23-12-13
MANWHATADONGA 5 May, 2014 @ 3:17am 
Does not work with Negative Traits Removed .The negative come back on but still going to try it.Did not work with my saved games[but there again 43 mods on what can you expect}Another mod that should have been in game
ZahZuhZay 4 May, 2014 @ 2:49pm 
Do you have to start a new campaign for this mod to work.
Æ | Darc Reaver 4 May, 2014 @ 10:13am 
This sounds pretty reasonable and logical. Good job! :) I gotta try it when I start my next campaign.
Mavrik347  [author] 2 May, 2014 @ 10:19am 
@tib_necron13
You must have a mod still enabled somewhere, I have just started a new Egyptian campaign with no mods enabled, then successfully loaded it with just this mod enabled twice.
Mavrik347  [author] 2 May, 2014 @ 10:06am 
@tib_necron13
Perhaps it is conflicting with something, are you using the unofficial Mod Manager? It tells you what conflicts.
Reason I say this is I just disabled all mods and loaded a campaign with, and then without this mod. No problem :S
The save game I loaded was created without this mod.
Deystork 2 May, 2014 @ 8:59am 
Yes, I'm sure. I have make 2 test. When I activate your mod, if I load the saved games, the game crashes . When I disable your mod, I can play at my saved games.
Mavrik347  [author] 2 May, 2014 @ 5:46am 
You sure tib_necron13? I wasn't aware of that.
Sir Osis of Liver 30 Apr, 2014 @ 11:34am 
compatible with DEI?
Deystork 30 Apr, 2014 @ 9:01am 
But your mod is incompatible with the saved games... :(
Deystork 30 Apr, 2014 @ 8:07am 
Great mod, I'll take now :)