Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Improved Conquest Penalties
20 kommenttia
Mavrik347  [tekijä] 5.11.2015 klo 12.31 
All my mods are made to ensure they can never cause a crash :/ does the game crash with no mods? If not then are you Continueing a campaign or loading the game straight to the menu?
TotalWar577 4.11.2015 klo 16.28 
This seems to be causing a crash with the latest patch (it's the only mod I have checked off as being installed). Any way to update it as I really like the ideas.
Mavrik347  [tekijä] 28.6.2015 klo 9.19 
Yeah -10 is correct, -25 is vanilla.
Suburban Hillbilly 21.6.2015 klo 11.32 
On hard, the provincial instability supposed to be 10 for same culture? I'm trying to determine wether or not this mod is taking effect with the unofficial mod manager (and I don't normally play on hard). With the official one, my game crashes on startup with and without other mods.
Cobi Wan Kenobi 16.5.2014 klo 7.39 
I did, I just am having too many issues with rome 2 to bother right now.
Mavrik347  [tekijä] 9.5.2014 klo 17.02 
You put this mod on top? Should work fine as there are no conflicting tables.
MANWHATADONGA 9.5.2014 klo 7.23 
Got on web site nothing happened
Mavrik347  [tekijä] 9.5.2014 klo 7.11 
Cobi have you read the post I made under yours?
Cobi Wan Kenobi 8.5.2014 klo 11.04 
This mod is cancelling out all my other mods. I was looking forward to using this.
Mavrik347  [tekijä] 6.5.2014 klo 16.03 
If you are having problems with conflicting mods try using the unofficial Mod Manager and prioritize this mod at the top.

http://www.twcenter.net/forums/showthread.php?618536-Mod-Manager-Updated-23-12-13
MANWHATADONGA 5.5.2014 klo 3.17 
Does not work with Negative Traits Removed .The negative come back on but still going to try it.Did not work with my saved games[but there again 43 mods on what can you expect}Another mod that should have been in game
ZahZuhZay 4.5.2014 klo 14.49 
Do you have to start a new campaign for this mod to work.
Æ | Darc Reaver 4.5.2014 klo 10.13 
This sounds pretty reasonable and logical. Good job! :) I gotta try it when I start my next campaign.
Mavrik347  [tekijä] 2.5.2014 klo 10.19 
@tib_necron13
You must have a mod still enabled somewhere, I have just started a new Egyptian campaign with no mods enabled, then successfully loaded it with just this mod enabled twice.
Mavrik347  [tekijä] 2.5.2014 klo 10.06 
@tib_necron13
Perhaps it is conflicting with something, are you using the unofficial Mod Manager? It tells you what conflicts.
Reason I say this is I just disabled all mods and loaded a campaign with, and then without this mod. No problem :S
The save game I loaded was created without this mod.
Deystork 2.5.2014 klo 8.59 
Yes, I'm sure. I have make 2 test. When I activate your mod, if I load the saved games, the game crashes . When I disable your mod, I can play at my saved games.
Mavrik347  [tekijä] 2.5.2014 klo 5.46 
You sure tib_necron13? I wasn't aware of that.
Sir Osis of Liver 30.4.2014 klo 11.34 
compatible with DEI?
Deystork 30.4.2014 klo 9.01 
But your mod is incompatible with the saved games... :(
Deystork 30.4.2014 klo 8.07 
Great mod, I'll take now :)