RimWorld

RimWorld

Rimedieval
745 Comments
MerLatus 12 hours ago 
Can't work with HAR races. Errors occur while generating the world. Preventing factions from spawning.
MuYou0114 30 Sep @ 3:37am 
Thanks for the update!!!
AMVas 29 Sep @ 1:20pm 
OMG YESSS!!! 1.6!!!
Dogma 28 Sep @ 9:51am 
Thanks for the update!
Ogam  [author] 28 Sep @ 8:43am 
Update on 9/28/2025 6:41:25 PM.

Intial 1.6 update

Change log
- 1.6 compatibility
- DLC Odyssey compatibility

Still need testing, report issues if you found any
Erwin Rommel 27 Sep @ 11:07am 
Жду обновление до версии 1.6 как мать с базара
Taggerung 21 Sep @ 3:09pm 
Any chance you can push the work in progress to github? With it being nearly there I’d like to start updating my patches if possible :)
ToasterTastic 17 Sep @ 11:44pm 
thank you for continuing to support this mod! Please take as much time as you need!
Ogam  [author] 15 Sep @ 1:39pm 
It`s almost there, need some more testing
Roteki 15 Sep @ 1:35pm 
please upgrate it to 1.6!
Vinsmoke "pookie" sanji 24 Aug @ 3:40am 
1.6 plz
STAL_KER 5 Aug @ 9:25am 
1.6 plz:slimetabby:
Betonme:-) 5 Aug @ 12:01am 
1.6 plz :steamhappy::steamthumbsup::steamthumbsup:
Rob1297 2 Aug @ 10:39pm 
So this isn’t getting a 1.6 update ?
RNBlaze 27 Jul @ 9:22pm 
For those who can't wait until this is updated, here's an alternative: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3414187030
Ogam  [author] 24 Jul @ 6:59am 
Hi guys, sadly not time or funds to update mod and make it compatible with new DLC

If you want to support our team and contribute in development - dm me in Discord or join our server
Ricco 24 Jul @ 5:31am 
1.6 please
dr650cp 20 Jul @ 9:09pm 
1.6 pls
ᛕᛜᚺⰓᛁᛩ 20 Jul @ 5:19am 
Update to 1.6 please :steamhappy:
Elite2Delete 19 Jul @ 6:00am 
Is there anything similar?
paker0728 17 Jul @ 12:25am 
1.6?
dr650cp 14 Jul @ 3:44pm 
1.6 please
Big Cheese 16 May @ 1:07pm 
Thanks unc!
Ogam  [author] 14 May @ 3:02am 
@Big Cheese yes in mod settings
Big Cheese 13 May @ 2:17pm 
is there a way I can make it so it will allow early industrial (think U.S civil war) items and below? Where in the mod file does it have the tags that are restricted. I plan to use cherry picker to take out things I don't like cause I'm planning to do a Hunt: Showdown playthrough
Ogam  [author] 16 Apr @ 1:32am 
@Cleave this one can be ignored
Cleave 15 Apr @ 11:58am 
[Rimedieval - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/QuestScriptDef/*//li/value[text()="Mechanoids"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\Steam\steamapps\workshop\content\294100\2516523040\1.5\Patches\RemoveMechClustersFromQuests.xml
Is there any way to remove the research tech-level restriction for the player?
Ogam  [author] 3 Apr @ 3:39am 
@「カ//𝚜𝚢𝚗𝚊𝚙𝚝𝚒𝚌」 im too lazy for this sry
Why do the options included in-game not match the ones presented by your screenshots? Please fix.
GA-YUKI 11 Feb @ 8:00am 
Removed Mechanoids by default, which caused golems in Medieval Overhaul to not spawn.
Maedry 7 Feb @ 3:30pm 
Hello, I just want to write that the mod is not compatible with Medieval Overhaul: House Roxmont 1.5
刘狗蛇 20 Jan @ 8:58am 
Can I use this mod early in the game and then remove it or disable it once I get tired of medieval times?
Ogam  [author] 6 Jan @ 2:51am 
@Flurbel pre-industrial means technologies that doesnt require electricity. Everything that starts from electricity has been hiden from the player
Flurbel 6 Dec, 2024 @ 5:54am 
If you allow pre industrial, what is restricted? Is it just spacer and up or what is removed?
Saglun 25 Nov, 2024 @ 10:08am 
Hi was just wandering if there is uncap plugin/mod for spacetec?
axossk 26 Oct, 2024 @ 9:33am 
What about Anomaly? Any conflict?
Ogam  [author] 19 Oct, 2024 @ 6:43am 
Update on 10/19/2024 4:39:34 PM.

Now game wont crush without log on game startup.
What cause issue for some players is incompatibility with RimFridge (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376) because of their changes in research tree. This bug was not cause buy our or theirs mistakes. It`s solely players issue who Include industrial mods in medieval mod lists and dont check if they even work.

- Primetive incompatibility fix between Rimedieval and RimFridge
MarthaHole 12 Oct, 2024 @ 11:32pm 
Does this mod stop relic sub quests from spawning? I know it used to but I read that it had gotten patched.
Ogam  [author] 12 Oct, 2024 @ 5:02pm 
@justtrykan it dosent block crossbow because they are medieval. And what the hell is medium research bench? In wanilla there is two simple and advanced.
justtrykan 12 Oct, 2024 @ 2:30pm 
Curious: Is this mod blocking crossbow research? How to create medium research bench?
Ogam  [author] 5 Oct, 2024 @ 6:36am 
!!! ATTENTION !!!

Found incompatibility with RimFridge - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376

This mod cause CTD when loaded with Rimedieval
wood goblin 5 Oct, 2024 @ 4:59am 
hello, is it possible to unlock the world tech after some time or after my settlement researches enought of stuff? I don't really want to do medieval only but I want to start with huge medieval part of my playthroughts
ArT3 25 Sep, 2024 @ 1:03pm 
realized i did not have rimedieval at the bottom of the mod list. will see if that fixes it, my guess is yes.
ArT3 24 Sep, 2024 @ 3:07pm 
i have just aquired a colonist with a xenogenetically coded go-juice dependency. Is this supposed to be possible? Isn't go-juice effectively removed by this mod? How do i go about managing this?
Ogam  [author] 22 Sep, 2024 @ 7:32am 
@tierrehcc not rn, but we will add this to our to-do list.
Ogam  [author] 22 Sep, 2024 @ 7:31am 
@NeoGeoSin sup, that`s a good start!

We have our hands full rn so you will have to find out which mod caused it by yourself so we can fix incompatibility.

What you have to do is
1) Add mod you removed before, load the game
2) If it`s crashed - report this mod
3) If it`s havent crashed - repeat 1-2

For communication I invite you on our discord server where we can give you faster replies and provide any help possible
https://discord.gg/fGejcxbSY5
NeoGeoSin 22 Sep, 2024 @ 12:44am 
Hey there, i managed to launch the mod after a lots of crash at "Loading Defs", i've removed a bunch of mods who adds weapons, armor, etc..
i share my mods list:
https://pastebin.com/cm6qkmYu #This one crashed
https://pastebin.com/5ekrUg23 #This one load properly

Changing the mods is the only thing i did
tierrehcc 21 Sep, 2024 @ 12:14pm 
I think rimedieval stops trade ships from appearing - and Medieval Overhaul actually reimagines them into caravans from long range. Is it possible to enable them again without disabling rimedieval?
Vartarhoz 20 Sep, 2024 @ 5:41pm 
"All quest rewards patched to fit medieval game."
So does this break these mods?
Medieval Fantasy Quest Rewards Retexture
Medieval Fantasy Themed Relic Quests