RimWorld

RimWorld

Rimedieval
752 Comments
Raider1 13 Oct @ 11:58pm 
The advantage of Rimedieval is that you can still have the Empire from Royalty without using Medieval Overhaul and the MO Royalty mods.

In my experience MO has a lot of problems and I also feel it adds too much bloat.
Hellsvien 12 Oct @ 2:40am 
I can't use world tech level though with loads of medieval mods..... so that's why I searched this.
Vril 11 Oct @ 2:53am 
@Ogam wtf, thats so honest, thanks.
Ogam  [author] 11 Oct @ 2:51am 
@Vril to be honest I have no idea why the hell someone keep using Rimedieval cause World tech level is better version of it.
Vril 10 Oct @ 3:35pm 
For medieval playthrough what will give more consistent experience - world tech level with all its options turned on or rimedieval?
Sona 3 Oct @ 1:12am 
niceeee
Ogam  [author] 2 Oct @ 6:08am 
@MerLatus as I told there many times - we cant help you without any evidence in log.
MerLatus 1 Oct @ 3:41pm 
Can't work with HAR races. Errors occur while generating the world. Preventing factions from spawning.
MuYou0114 30 Sep @ 3:37am 
Thanks for the update!!!
AMVas 29 Sep @ 1:20pm 
OMG YESSS!!! 1.6!!!
Dogma 28 Sep @ 9:51am 
Thanks for the update!
Ogam  [author] 28 Sep @ 8:43am 
Update on 9/28/2025 6:41:25 PM.

Intial 1.6 update

Change log
- 1.6 compatibility
- DLC Odyssey compatibility

Still need testing, report issues if you found any
Erwin Rommel 27 Sep @ 11:07am 
Жду обновление до версии 1.6 как мать с базара
Taggerung 21 Sep @ 3:09pm 
Any chance you can push the work in progress to github? With it being nearly there I’d like to start updating my patches if possible :)
ToasterTastic 17 Sep @ 11:44pm 
thank you for continuing to support this mod! Please take as much time as you need!
Ogam  [author] 15 Sep @ 1:39pm 
It`s almost there, need some more testing
Roteki 15 Sep @ 1:35pm 
please upgrate it to 1.6!
sanji 24 Aug @ 3:40am 
1.6 plz
STAL_KER 5 Aug @ 9:25am 
1.6 plz:slimetabby:
Betonme:-) 5 Aug @ 12:01am 
1.6 plz :steamhappy::steamthumbsup::steamthumbsup:
Rob1297 2 Aug @ 10:39pm 
So this isn’t getting a 1.6 update ?
RNBlaze 27 Jul @ 9:22pm 
For those who can't wait until this is updated, here's an alternative: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3414187030
Ogam  [author] 24 Jul @ 6:59am 
Hi guys, sadly not time or funds to update mod and make it compatible with new DLC

If you want to support our team and contribute in development - dm me in Discord or join our server
Ricco 24 Jul @ 5:31am 
1.6 please
dr650cp 20 Jul @ 9:09pm 
1.6 pls
K0nich 20 Jul @ 5:19am 
Update to 1.6 please :steamhappy:
Elite2Delete 19 Jul @ 6:00am 
Is there anything similar?
paker0728 17 Jul @ 12:25am 
1.6?
dr650cp 14 Jul @ 3:44pm 
1.6 please
Big Cheese 16 May @ 1:07pm 
Thanks unc!
Ogam  [author] 14 May @ 3:02am 
@Big Cheese yes in mod settings
Big Cheese 13 May @ 2:17pm 
is there a way I can make it so it will allow early industrial (think U.S civil war) items and below? Where in the mod file does it have the tags that are restricted. I plan to use cherry picker to take out things I don't like cause I'm planning to do a Hunt: Showdown playthrough
Ogam  [author] 16 Apr @ 1:32am 
@Cleave this one can be ignored
Cleave 15 Apr @ 11:58am 
[Rimedieval - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/QuestScriptDef/*//li/value[text()="Mechanoids"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\Steam\steamapps\workshop\content\294100\2516523040\1.5\Patches\RemoveMechClustersFromQuests.xml
Is there any way to remove the research tech-level restriction for the player?
Ogam  [author] 3 Apr @ 3:39am 
@「カ//𝚜𝚢𝚗𝚊𝚙𝚝𝚒𝚌」 im too lazy for this sry
Why do the options included in-game not match the ones presented by your screenshots? Please fix.
GA-YUKI 11 Feb @ 8:00am 
Removed Mechanoids by default, which caused golems in Medieval Overhaul to not spawn.
Maedry 7 Feb @ 3:30pm 
Hello, I just want to write that the mod is not compatible with Medieval Overhaul: House Roxmont 1.5
刘狗蛇 20 Jan @ 8:58am 
Can I use this mod early in the game and then remove it or disable it once I get tired of medieval times?
Ogam  [author] 6 Jan @ 2:51am 
@Flurbel pre-industrial means technologies that doesnt require electricity. Everything that starts from electricity has been hiden from the player
Flurbel 6 Dec, 2024 @ 5:54am 
If you allow pre industrial, what is restricted? Is it just spacer and up or what is removed?
Saglun 25 Nov, 2024 @ 10:08am 
Hi was just wandering if there is uncap plugin/mod for spacetec?
axossk 26 Oct, 2024 @ 9:33am 
What about Anomaly? Any conflict?
Ogam  [author] 19 Oct, 2024 @ 6:43am 
Update on 10/19/2024 4:39:34 PM.

Now game wont crush without log on game startup.
What cause issue for some players is incompatibility with RimFridge (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376) because of their changes in research tree. This bug was not cause buy our or theirs mistakes. It`s solely players issue who Include industrial mods in medieval mod lists and dont check if they even work.

- Primetive incompatibility fix between Rimedieval and RimFridge
MarthaHole 12 Oct, 2024 @ 11:32pm 
Does this mod stop relic sub quests from spawning? I know it used to but I read that it had gotten patched.
Ogam  [author] 12 Oct, 2024 @ 5:02pm 
@justtrykan it dosent block crossbow because they are medieval. And what the hell is medium research bench? In wanilla there is two simple and advanced.
justtrykan 12 Oct, 2024 @ 2:30pm 
Curious: Is this mod blocking crossbow research? How to create medium research bench?
Ogam  [author] 5 Oct, 2024 @ 6:36am 
!!! ATTENTION !!!

Found incompatibility with RimFridge - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376

This mod cause CTD when loaded with Rimedieval
wood goblin 5 Oct, 2024 @ 4:59am 
hello, is it possible to unlock the world tech after some time or after my settlement researches enought of stuff? I don't really want to do medieval only but I want to start with huge medieval part of my playthroughts