Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
gunsmithing
watermills
smithing
all production of drugs (except go-juice)
chemfuel refining
chemical warfare
mortars
any modded research not locked to microelectronics
there is no drawn line between revolvers and assault rifles
I propose a change: splitting the "industrial" tag into two things
"early industrial" and "late industrial"
because im quite tired of playing colonies of settlers, bootleggers, and Napoleonic soldiers being raided by practical insurgents with stuff we have current day
If you use the Standalone Log Publisher , it has an option to upload the log from the previous game launch. So after the freeze, you can restart the game, then CTRL+F12 and enable the option to upload the previous log.
As far as I know, there have been no similar issues reported so far. If you can figure out which mod causes the conflict, I can try to create a compatibility patch.
For anyone using Medieval Overhaul stew pots (slop/ragout/fondue), you need to override MealNutrientPaste level to Medieval in this mod's settings if you want to be able control access to the pots via food policies.