RimWorld

RimWorld

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Rimedieval
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
31.537 MB
13 Jun, 2021 @ 11:30pm
28 Sep @ 8:41am
15 Change Notes ( view )

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Rimedieval

In 2 collections by Ogam
Ogam`s medieval times 1.3
368 items
Ogam`s medieval times 1.4
239 items
Description




What is Rimedieval?
Rimedieval is an ultimately compatible with all DLC replacement for "Medieval - Vanilla" and "Vanilla Factions Expanded - Medieval". A new way to immerse yourself in a true medieval RPG with all your favorite mods.

Mod settings
Disable mechanoids - disabling any mechanoids related features from spawn
Allow pre-industrial era - instead of medieval only it will limit player`s researches to pre-industrial (electricity)

How it works?
Instead of removing technologies and things, mod patches each pawn and faction, hiding technologies higher than the medieval ones. Now every faction have it`s own marker with current tech level in the description. And even more! We've patched all the quest rewards, which Medieval - Vanilla didn't.

- Auto-patching every pawn and faction to be medieval or neolithic via transpilers. Even modded.
- Medieval Royalty DLC and Ideology DLC without technological memes and clutter.
- Medieval biotech with an option to be vampire and rise baby.
- Royalty shuttle and drop-pods retextured as well.
- All quest rewards patched to fit medieval game.
- Players researches limited to medieval. Inplants removed to accept wooden ones.
- Compact machinery and plasteel excluded from spawn as ore. You have to raid and trade for it.
- Mechanoids removed, you can toggle it on or off via mod settings. But to be sure better uncheck them on world gene screen too.
- Ancient danger patched to have medieval loot and enemy, also crypto casket art changed.
- New analog of comm - Signal fire. Contact with your friends and enemy like your grandgrandgrandfathers did.
- CE compatible but CE not patched
- ResearchFowl compatible but dont use grouping by tech levels feature.


Are you a modder?
Are you a modder? Have you created weapon mod or even race and faction mod? Feel free to make medieval patch for your features and become a part of our true medieval experience community!

What should be patched?
- Tech level of your features
- Balanced stats
- Patching your custom pawns to fit medieval

Don`t forget to join our discord server https://discord.gg/RuVcy7Mfdp !




Compatibility:
Compatible with almost any mod and compatible with saved games.
Ideology DLC - compatible
Royalty DLC - compatible
Biotech DLC - now compatible too!
Compatible with Multiplayer
Incompatible with ResearchPal grouping by tech levels feature.
However, given that the mod hides all technology from player and spawning right after medieval tech level, adding high-tech mods makes no sense and will be completely useless.
Any modded race and faction will be automaticaly patched to hide all the advanced technology and prevent it from spawn. So some balance from developer`s side may be required. Any cyborgs or robots will be usless and broken.
Combat Extended compatible but not patched.

NOT COMPATIBLE WITH Medieval - Vanilla.
Safe to add mid-game, not safe to remove.

IMPORTANT
If Vanilla Framework Expanded asks you to add factions from this mod - don`t do this.

Load order:
-Core
-Other mods
-Rimedieval
Medieval Royalty
-Something that changes Biotech
-Rocketman
Always try to place bellow your mod list!

Recommended mods:
Medieval Overhaul
Vanilla Factions Expanded - Medieval
[O21] Forgotten Realms
Rocketman



Join our discord for more info and chat with creators and community!
https://discord.gg/fGejcxbSY5

Credits:
Commissioned by Ogam
Code: C# - Taranchuk, XML - ILuvSilicon, Chisato
Art: Ogam, AOBA, Morgante


You can commission art from me via Discord
[discord.gg]
[boosty.to]
Popular Discussions View All (7)
91
3 Mar @ 10:52am
PINNED: Bug report
Ogam
0
15 Jun, 2021 @ 10:42am
PINNED: Join our discord channel!
Ogam
0
15 Jun, 2021 @ 12:03am
PINNED: Rimedieval patches
Ogam
745 Comments
MerLatus 7 hours ago 
Can't work with HAR races. Errors occur while generating the world. Preventing factions from spawning.
MuYou0114 30 Sep @ 3:37am 
Thanks for the update!!!
AMVas 29 Sep @ 1:20pm 
OMG YESSS!!! 1.6!!!
Dogma 28 Sep @ 9:51am 
Thanks for the update!
Ogam  [author] 28 Sep @ 8:43am 
Update on 9/28/2025 6:41:25 PM.

Intial 1.6 update

Change log
- 1.6 compatibility
- DLC Odyssey compatibility

Still need testing, report issues if you found any
Erwin Rommel 27 Sep @ 11:07am 
Жду обновление до версии 1.6 как мать с базара
Taggerung 21 Sep @ 3:09pm 
Any chance you can push the work in progress to github? With it being nearly there I’d like to start updating my patches if possible :)
ToasterTastic 17 Sep @ 11:44pm 
thank you for continuing to support this mod! Please take as much time as you need!
Ogam  [author] 15 Sep @ 1:39pm 
It`s almost there, need some more testing
Roteki 15 Sep @ 1:35pm 
please upgrate it to 1.6!