RimWorld

RimWorld

Rimedieval
746 kommentarer
Ogam  [ophavsmand] For 11 timer siden 
@MerLatus as I told there many times - we cant help you without any evidence in log.
MerLatus 1. okt. kl. 15:41 
Can't work with HAR races. Errors occur while generating the world. Preventing factions from spawning.
MuYou0114 30. sep. kl. 3:37 
Thanks for the update!!!
AMVas 29. sep. kl. 13:20 
OMG YESSS!!! 1.6!!!
Dogma 28. sep. kl. 9:51 
Thanks for the update!
Ogam  [ophavsmand] 28. sep. kl. 8:43 
Update on 9/28/2025 6:41:25 PM.

Intial 1.6 update

Change log
- 1.6 compatibility
- DLC Odyssey compatibility

Still need testing, report issues if you found any
Erwin Rommel 27. sep. kl. 11:07 
Жду обновление до версии 1.6 как мать с базара
Taggerung 21. sep. kl. 15:09 
Any chance you can push the work in progress to github? With it being nearly there I’d like to start updating my patches if possible :)
ToasterTastic 17. sep. kl. 23:44 
thank you for continuing to support this mod! Please take as much time as you need!
Ogam  [ophavsmand] 15. sep. kl. 13:39 
It`s almost there, need some more testing
Roteki 15. sep. kl. 13:35 
please upgrate it to 1.6!
Vinsmoke "pookie" sanji 24. aug. kl. 3:40 
1.6 plz
STAL_KER 5. aug. kl. 9:25 
1.6 plz:slimetabby:
Betonme:-) 5. aug. kl. 0:01 
1.6 plz :steamhappy::steamthumbsup::steamthumbsup:
Rob1297 2. aug. kl. 22:39 
So this isn’t getting a 1.6 update ?
RNBlaze 27. juli kl. 21:22 
For those who can't wait until this is updated, here's an alternative: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3414187030
Ogam  [ophavsmand] 24. juli kl. 6:59 
Hi guys, sadly not time or funds to update mod and make it compatible with new DLC

If you want to support our team and contribute in development - dm me in Discord or join our server
Ricco 24. juli kl. 5:31 
1.6 please
dr650cp 20. juli kl. 21:09 
1.6 pls
ᛕᛜᚺⰓᛁᛩ 20. juli kl. 5:19 
Update to 1.6 please :steamhappy:
Elite2Delete 19. juli kl. 6:00 
Is there anything similar?
paker0728 17. juli kl. 0:25 
1.6?
dr650cp 14. juli kl. 15:44 
1.6 please
Big Cheese 16. maj kl. 13:07 
Thanks unc!
Ogam  [ophavsmand] 14. maj kl. 3:02 
@Big Cheese yes in mod settings
Big Cheese 13. maj kl. 14:17 
is there a way I can make it so it will allow early industrial (think U.S civil war) items and below? Where in the mod file does it have the tags that are restricted. I plan to use cherry picker to take out things I don't like cause I'm planning to do a Hunt: Showdown playthrough
Ogam  [ophavsmand] 16. apr. kl. 1:32 
@Cleave this one can be ignored
Cleave 15. apr. kl. 11:58 
[Rimedieval - Start of stack trace]
Verse.PatchOperationReplace(xpath="/Defs/QuestScriptDef/*//li/value[text()="Mechanoids"]"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Royalty): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\Steam\steamapps\workshop\content\294100\2516523040\1.5\Patches\RemoveMechClustersFromQuests.xml
Is there any way to remove the research tech-level restriction for the player?
Ogam  [ophavsmand] 3. apr. kl. 3:39 
@「カ//𝚜𝚢𝚗𝚊𝚙𝚝𝚒𝚌」 im too lazy for this sry
Why do the options included in-game not match the ones presented by your screenshots? Please fix.
GA-YUKI 11. feb. kl. 8:00 
Removed Mechanoids by default, which caused golems in Medieval Overhaul to not spawn.
Maedry 7. feb. kl. 15:30 
Hello, I just want to write that the mod is not compatible with Medieval Overhaul: House Roxmont 1.5
刘狗蛇 20. jan. kl. 8:58 
Can I use this mod early in the game and then remove it or disable it once I get tired of medieval times?
Ogam  [ophavsmand] 6. jan. kl. 2:51 
@Flurbel pre-industrial means technologies that doesnt require electricity. Everything that starts from electricity has been hiden from the player
Flurbel 6. dec. 2024 kl. 5:54 
If you allow pre industrial, what is restricted? Is it just spacer and up or what is removed?
Saglun 25. nov. 2024 kl. 10:08 
Hi was just wandering if there is uncap plugin/mod for spacetec?
axossk 26. okt. 2024 kl. 9:33 
What about Anomaly? Any conflict?
Ogam  [ophavsmand] 19. okt. 2024 kl. 6:43 
Update on 10/19/2024 4:39:34 PM.

Now game wont crush without log on game startup.
What cause issue for some players is incompatibility with RimFridge (https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376) because of their changes in research tree. This bug was not cause buy our or theirs mistakes. It`s solely players issue who Include industrial mods in medieval mod lists and dont check if they even work.

- Primetive incompatibility fix between Rimedieval and RimFridge
MarthaHole 12. okt. 2024 kl. 23:32 
Does this mod stop relic sub quests from spawning? I know it used to but I read that it had gotten patched.
Ogam  [ophavsmand] 12. okt. 2024 kl. 17:02 
@justtrykan it dosent block crossbow because they are medieval. And what the hell is medium research bench? In wanilla there is two simple and advanced.
justtrykan 12. okt. 2024 kl. 14:30 
Curious: Is this mod blocking crossbow research? How to create medium research bench?
Ogam  [ophavsmand] 5. okt. 2024 kl. 6:36 
!!! ATTENTION !!!

Found incompatibility with RimFridge - https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376

This mod cause CTD when loaded with Rimedieval
wood goblin 5. okt. 2024 kl. 4:59 
hello, is it possible to unlock the world tech after some time or after my settlement researches enought of stuff? I don't really want to do medieval only but I want to start with huge medieval part of my playthroughts
ArT3 25. sep. 2024 kl. 13:03 
realized i did not have rimedieval at the bottom of the mod list. will see if that fixes it, my guess is yes.
ArT3 24. sep. 2024 kl. 15:07 
i have just aquired a colonist with a xenogenetically coded go-juice dependency. Is this supposed to be possible? Isn't go-juice effectively removed by this mod? How do i go about managing this?
Ogam  [ophavsmand] 22. sep. 2024 kl. 7:32 
@tierrehcc not rn, but we will add this to our to-do list.
Ogam  [ophavsmand] 22. sep. 2024 kl. 7:31 
@NeoGeoSin sup, that`s a good start!

We have our hands full rn so you will have to find out which mod caused it by yourself so we can fix incompatibility.

What you have to do is
1) Add mod you removed before, load the game
2) If it`s crashed - report this mod
3) If it`s havent crashed - repeat 1-2

For communication I invite you on our discord server where we can give you faster replies and provide any help possible
https://discord.gg/fGejcxbSY5
NeoGeoSin 22. sep. 2024 kl. 0:44 
Hey there, i managed to launch the mod after a lots of crash at "Loading Defs", i've removed a bunch of mods who adds weapons, armor, etc..
i share my mods list:
https://pastebin.com/cm6qkmYu #This one crashed
https://pastebin.com/5ekrUg23 #This one load properly

Changing the mods is the only thing i did
tierrehcc 21. sep. 2024 kl. 12:14 
I think rimedieval stops trade ships from appearing - and Medieval Overhaul actually reimagines them into caravans from long range. Is it possible to enable them again without disabling rimedieval?