RimWorld

RimWorld

CaveBiome (Continued)
188 Comments
Mlie  [author] 18 Aug @ 11:52am 
@tanyfilina No idea, all depends on how theyve implemented their mod.
tanyfilina 18 Aug @ 10:15am 
O_O how?! I thought everyone knows, it's the best attempt for multilevelleness this far: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3384660931

I've asked te author for underground biomes multiple times, but they ignore :_( Is such biome adding easy? Like, via xml patch, or it would require C# code?
Mlie  [author] 18 Aug @ 10:06am 
@tanyfilina I dont know what that is, but if its a mod they can probably add it in their biome generation
tanyfilina 18 Aug @ 9:59am 
Will this add biomes to the MultiFloors underground?
Amitaliry 7 Aug @ 10:31am 
i hope this mod will update to 1.6? I love it very much, but now get a error whith him =(
Tea 9 Jun @ 8:19pm 
Love the mod, but theres a bug where a while into my playtrough it started spawning a psychic ship every time a raid or something similair happened and theres also a steam thread about it called "Psychic Ship" by Mr.Moo
Mlie  [author] 24 Jan @ 11:39pm 
@Rhodry I have no such plans, but anyone is free to use the code to do a separate version.
Rhodry 24 Jan @ 11:36pm 
is this going to be updated with "caveworld flora unleashed" in mind?
InsideOutFace 24 Dec, 2024 @ 10:34am 
Can confirm what Morcrist said. Generated a new map, checked a lot of the cave biome world tiles with the Map Preview mod, every one has a river in it. Rerandomized the world and repeated several times. If the map is the cave biome, it has a river.
Mlie  [author] 22 Sep, 2024 @ 7:28am 
@Zayceed Then I suggest you ask them to check if it exists before adding it in their code. They can simply patch it in instead.
Zayceed 22 Sep, 2024 @ 7:23am 
The Cold Crystal mod is an autonomous version of the crystal taken from the Cave mod and it adds another type of amber crystals, which are not in the original version of the Cave mod. When connecting the Cave mod and the Cold Crystal mod, the Cold crystal is duplicated and the pawn cannot build them.
Mlie  [author] 22 Sep, 2024 @ 3:45am 
@Zayceed Never heard of that mod but they can just add spawning chance in the cave biome
Zayceed 22 Sep, 2024 @ 12:54am 
Mlie, please add amber crystal from mod Cold crystal in mod CaveBiome (Continued)
Mlie  [author] 16 Dec, 2023 @ 1:26pm 
@Morcrist That is decided by the tile you have your colony as it uses the terrain definition of it. There are no custom code regarding what is generated.
Morcrist 16 Dec, 2023 @ 1:21pm 
My caves always generate with a river running through it. ALWAYS. Any setting somewhere to change the frequency?
GwenBlanketSpecter 31 Oct, 2023 @ 7:33am 
love the shape of these caverns
isiarca 14 Oct, 2023 @ 3:22pm 
I see. Thank you.
Mlie  [author] 13 Oct, 2023 @ 11:07am 
@isiarca Tested this with a monument and as long as the full monument is inside the cave well it allowed me to place it.
Regarding moving it with a caravan, monument markers are blocked from being loaded into a caravan.
isiarca 12 Oct, 2023 @ 2:58pm 
I know you're not the original modmaker, but why the heck can't monuments be built in the cave biome? If I try to place the build marker under a cave well, it objects. If I try to place it under the cave roof, it also objects. I suspect this is an unintended mechanical interaction. I also can't load the marker onto a caravan to move it elsewhere, which is silly but definitely not to do with this mod.

I don't particularly expect this problem to be resolved, but I figured I'd mention it both to see if something can be done and to warn other players not to bother accepting monument build quests if their colonies are in caves.
frostmare11 2 Apr, 2023 @ 8:17am 
@Laurie yes any infestation mod that you use will spawn and they can infestations happen anywhere lol
Mlie  [author] 1 Apr, 2023 @ 10:05am 
@Laurie pretty much
Laurie 1 Apr, 2023 @ 9:41am 
Can infestations happen anywhere?
frostmare11 31 Jan, 2023 @ 12:56pm 
@you went out of your way to add a patch. wasn't expecting that. thank you. i really mean it thanks. you didnt have to go through all of the trouble. thanks again :) :)
Mlie  [author] 31 Jan, 2023 @ 10:46am 
@flame rain insane Added the patch to 1.3 as well
frostmare11 31 Jan, 2023 @ 1:35am 
@got ya thanks for the info :)
Mlie  [author] 31 Jan, 2023 @ 12:48am 
@flame rain insane Do you mean that you are still using 1.3? I generally only add stuff to the latest version of the game.
frostmare11 31 Jan, 2023 @ 12:40am 
@miles i am using 13 and everything is up to date. the version its telling me is 1.4.2. i am assuming its the correct version ? if that is the correct version then i will check a few other mods and get back to you if i find anything
Mlie  [author] 30 Jan, 2023 @ 10:03pm 
@flame rain insane Verify that you have the latest version. The fishing area had the right fish listed when I tested it.
frostmare11 30 Jan, 2023 @ 7:26pm 
t seems that the pawns are not responding to the Vanilla Fishing Expanded. their is also no option window when i right click the mouse
Mlie  [author] 28 Jan, 2023 @ 10:39am 
@Morcalvin Should be fixed now
Morcalvin 27 Jan, 2023 @ 10:59am 
would you consider making this work with vanilla fishing expanded? it’d be great to be able to get cave fish to feed my tribe of bat people
TiraboTurbos 27 Dec, 2022 @ 12:32pm 
Sick!
Mlie  [author] 19 Dec, 2022 @ 11:47am 
Fixed the toxic buildup from the black lotuses
DarknessLilly 30 Nov, 2022 @ 7:47pm 
does tox protection work on the black lotus? and can you add fishing support to the Biome?
Devilsreborn 12 Nov, 2022 @ 2:41am 
also black lotus seem to be really op, pretty much oneshot pawns almost instantly.
Devilsreborn 12 Nov, 2022 @ 2:40am 
raids dont spawn, when i force spawn one via vanilla achievements its only ever a drop pod raid.
Mlie  [author] 22 Oct, 2022 @ 11:18am 
@LynxQueen Im updating all my mods, progress posted on the Discord-server
LynxQueen 22 Oct, 2022 @ 9:19am 
Update?
JACK 26 Sep, 2022 @ 10:25pm 
I see, thanks for the info then!
Mlie  [author] 26 Sep, 2022 @ 10:12pm 
@JACk The author of that mod posted that they would look at that at a later date, not sure when that would be
JACK 26 Sep, 2022 @ 9:31pm 
would it be possible to update this so it accepts biome! caveworld flora unleashed as a prerequisite, since from the sound of it that's the most updated version of caveworld flora? thanks! :)
J 24 Sep, 2022 @ 9:50am 
This is likely low on your priority list considering how many mods you maintain, but will this end up being patched?

I don't really mind it and kind of just see it as a feature. If a faction could create crazy weather, it doesn't seem too far-fetched that they could've figured out a way to make it rain and thunder in a cave and then asked the player if they could test it
Mlie  [author] 23 Sep, 2022 @ 11:06pm 
@J As the mod is way older than the quest-system Id say its not intended.
J 23 Sep, 2022 @ 5:18pm 
There's an Empire quest where you're paid to have forced weather happen to your colony if you accept it. The weather happens under areas with a cave roof, but not areas with overhead mountain. Is this intended?
Mlie  [author] 14 Sep, 2022 @ 9:43am 
@ClockworkC0rvus Deeprim will use some aspects of this mod when generating caves
ComradeCorvus 14 Sep, 2022 @ 8:19am 
So if I were to combine this with deeprim, the underground could have this sort of generation? If I disabled the normal cave biomes from generating would that still work?
Dr. Quackers M.D. 7 Aug, 2022 @ 3:39am 
Needs a no water no life patch so that underground water deposits show up on map
SonicDart 31 Jul, 2022 @ 9:48am 
So i'm trying to grow fungi from the ideology dlc, nutrifungus for example. But it requires a roofed area, apperantly the cave roof from this mod doesnt qualify, is there any fix/workaround for this where i don't have to mine out huge chunks?
Mlie  [author] 30 Jul, 2022 @ 11:38pm 
@Pluri No idea
Pluri 30 Jul, 2022 @ 6:43pm 
Can CaveworldFlora (Continued) be replaced with Biomes! Caveworld Flora Unleashed in the mod list order since the latter just changes graphics?