RimWorld

RimWorld

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CaveBiome (Continued)
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
823.006 KB
16 Oct, 2020 @ 6:11am
12 Jul, 2024 @ 10:58am
18 Change Notes ( view )

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CaveBiome (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
957 items
Description

Update of Rikikis mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=837412700

- Added the map-gens to DeepRim and Z-Levels so some of the features should be visible there.
- French translation added, thanks qux!
- Things should no longer short-circuit in the rain unless built in a cave-well
- Added patch for Vanilla Fishing Expanded



[discord.gg]
[github.com]



This mod adds a new biome: cave. This will allow you to explore and settle into the deep tunnels of this Rimworld.
WARNING! Caveworld Flora must be enabled BEFORE this mod!
See the forum thread for content/changelog and related mods. https://ludeon.com/forums/index.php?topic=13172.msg133449#msg133449



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using the Log Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Popular Discussions View All (2)
1
19 Feb, 2023 @ 3:32pm
Suggestion: Make the caves "indoor" environments
SomeGayGhost
1
27 Nov, 2022 @ 11:51am
What's a good way to feed your animals when you're settled in a cave biome? (with Seeds Please installed)
J
188 Comments
Mlie  [author] 18 Aug @ 11:52am 
@tanyfilina No idea, all depends on how theyve implemented their mod.
tanyfilina 18 Aug @ 10:15am 
O_O how?! I thought everyone knows, it's the best attempt for multilevelleness this far: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3384660931

I've asked te author for underground biomes multiple times, but they ignore :_( Is such biome adding easy? Like, via xml patch, or it would require C# code?
Mlie  [author] 18 Aug @ 10:06am 
@tanyfilina I dont know what that is, but if its a mod they can probably add it in their biome generation
tanyfilina 18 Aug @ 9:59am 
Will this add biomes to the MultiFloors underground?
Amitaliry 7 Aug @ 10:31am 
i hope this mod will update to 1.6? I love it very much, but now get a error whith him =(
Tea 9 Jun @ 8:19pm 
Love the mod, but theres a bug where a while into my playtrough it started spawning a psychic ship every time a raid or something similair happened and theres also a steam thread about it called "Psychic Ship" by Mr.Moo
Mlie  [author] 24 Jan @ 11:39pm 
@Rhodry I have no such plans, but anyone is free to use the code to do a separate version.
Rhodry 24 Jan @ 11:36pm 
is this going to be updated with "caveworld flora unleashed" in mind?
InsideOutFace 24 Dec, 2024 @ 10:34am 
Can confirm what Morcrist said. Generated a new map, checked a lot of the cave biome world tiles with the Map Preview mod, every one has a river in it. Rerandomized the world and repeated several times. If the map is the cave biome, it has a river.
Mlie  [author] 22 Sep, 2024 @ 7:28am 
@Zayceed Then I suggest you ask them to check if it exists before adding it in their code. They can simply patch it in instead.