Sid Meier's Civilization V

Sid Meier's Civilization V

Forum of Rome
40 Yorum
Venusaisha 31 May 2015 @ 0:42 
alot awesome wonders 8)
CommieDog 13 Eyl 2014 @ 18:27 
Cool idea for a wonder, but ruined by being way overpowered.
PROMETHEUS 26 Ağu 2014 @ 6:05 
Or perhaps better just rename it to Imperial Forums
PROMETHEUS 25 Ağu 2014 @ 16:11 
would be good if it was only for Rome .
regalmanemperor  [yaratıcı] 4 Ağu 2014 @ 10:40 
and paste that in the building.xml file
regalmanemperor  [yaratıcı] 4 Ağu 2014 @ 10:40 
you can do that yourself, It's pretty easy actually

here's an example:

<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FORUM</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_EGYPT</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FORUM</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FORUM</BuildingClassType>
<BuildingType/>
</Row>
</Civilization_BuildingClassOverrides>

so what this does is it prevents Austria, Egypt and India from building the Forum of Rome. You need to add the names of all other civs except Rome so that all the others except Rome can't build it.
vingoeweb 4 Ağu 2014 @ 8:25 
could you possibly make this rome-only?
DemonDino 19 Tem 2014 @ 17:56 
wow...
someone beat rome to making the center of rome
alvarobuenogarcia1234 10 Tem 2014 @ 3:07 
This wonder costs the same production than the Oracule, but Oracule only give a free policy while this wonder gives much more bonifications
regalmanemperor  [yaratıcı] 9 Şub 2014 @ 11:22 
yes, after 45 turns are over, it will reappear
DarkKnight 9 Şub 2014 @ 4:46 
Hi. I am wondering-if another leader asks me if they can buy the luxury for 45 turns, can I sell it? Will it reappear once the export period is over?
•cC• Chen, Honkifex Maximus 24 Oca 2014 @ 17:13 
I think this wonder is a bit overpowered, personally.
regalmanemperor  [yaratıcı] 19 Oca 2014 @ 18:47 
yeah, will do
QuesoNova 19 Oca 2014 @ 18:45 
make the baths of trajan
regalmanemperor  [yaratıcı] 14 Oca 2014 @ 8:49 
no, it gives at trade route, so if you delete that line in the xml, then it will work
Civitar 14 Oca 2014 @ 8:44 
Does this work with Gods & Kings?
Nicecream 6 Oca 2014 @ 15:41 
thank you, i was a little confused
Cresto127 4 Oca 2014 @ 15:52 
@Havoc What if you get one statue resource for each conquered city? It'd make more sense to use them as a BNW culture artifact but that would require messing with the overall slots for artifacts as well. Cool mod though, if a bit overpowered.
regalmanemperor  [yaratıcı] 3 Oca 2014 @ 14:21 
i updated it
though its before this catched popularity, a line in the xml caused cities to disappear after building this, though its fixed now
Nicecream 3 Oca 2014 @ 12:47 
what do you mean "cities no longer disapear" i dont remember any of my cities just vanishing
BPIDUHN 2 Oca 2014 @ 8:30 
Looks good
MONKEY_KILLER45 1 Oca 2014 @ 17:08 
great play:KSmiley:
WinterKnami 31 Ara 2013 @ 17:18 
Thnak you.
megalomania 31 Ara 2013 @ 9:09 
Yeah I can live with that Havoc - commissioning is an aspect that didn't spring to mind and a very good point as well. So ignore my point regalmanemperor - as you say, olive oil is too generic so why not commiissioned statues indeed : D Nice work.
regalmanemperor  [yaratıcı] 31 Ara 2013 @ 8:04 
@The Greco Roman world was famous for its statues. I originally thought olive oil, but that seemed to generic.
Havoc 31 Ara 2013 @ 5:34 
@Megalomania Maybe the Forum allows the people to trade statues they commissioned themselves or looted on their glorious campaigns against the 'uncivilised world' ;)
h.rivet 31 Ara 2013 @ 3:37 
Thanks for the mod
megalomania 31 Ara 2013 @ 2:19 
Why does it give Roman statues? most Roman statues were either looted from Greece or Hellenized Asia Minor etc, or if they did originate from Rome - were odds on, carved by Greek artisans. Just thought something else would have been more suitable, such as a political benefit, seeing as the Forum Romanum was the political and judicial seat. I'm not trying to be picky - its a nice addition : ).
nathan_Oak 30 Ara 2013 @ 23:34 
So it is like the Oracle compinded with the indonesia UA and a trade route... Over powered much?
Grathocke 29 Ara 2013 @ 16:04 
never mind. I saw your update comment in the other Wonders as well,
Grathocke 29 Ara 2013 @ 15:46 
thank you! did tou apply the fix to your other Wonders as well? They are quite creative and different than any others I've seen.
regalmanemperor  [yaratıcı] 28 Ara 2013 @ 14:09 
updated
city doesnt disappear anymore
hectorgachetopata 28 Ara 2013 @ 6:08 
It´s great, my city invisible
Grathocke 28 Ara 2013 @ 5:24 
I see. no, it was built normally. It must be something with my other mods since I seem to be the only one with the problem.
regalmanemperor  [yaratıcı] 27 Ara 2013 @ 13:02 
@Grathocke
Also meant that if the wonder is built in only 1 turn
Grathocke 27 Ara 2013 @ 10:24 
it isn't built on the first turn of the game, if that is what you mean. I guess I'll have to look into it and see if something else is interfering in some way.
regalmanemperor  [yaratıcı] 27 Ara 2013 @ 7:45 
@nothing in the xml does that, its all BNW format, this happens with most modded wonders, if they are built on the first turn. Same thing also happens with me but always on the first turn
Grathocke 27 Ara 2013 @ 5:55 
it disappeared right away. I tried reloading and that makes no difference. Also, just now built Persepolis and the Chinese one (forgot the name). Same thing happened as soon as they were built too. I had this problem once before with a mod that changed The Great Wall. When I asked about it I was told the mod was no longer supported and no one had a fix for it at the time.
regalmanemperor  [yaratıcı] 26 Ara 2013 @ 18:38 
@Grathocke, was it the first turn?
Grathocke 26 Ara 2013 @ 14:50 
built the Forum and my city became invisible. It was stilll clickable, but the city itself disappeared from the map.