Sid Meier's Civilization V

Sid Meier's Civilization V

Forum of Rome
40 kommentarer
Venusaisha 31 maj, 2015 @ 0:42 
alot awesome wonders 8)
CommieDog 13 sep, 2014 @ 18:27 
Cool idea for a wonder, but ruined by being way overpowered.
PROMETHEUS 26 aug, 2014 @ 6:05 
Or perhaps better just rename it to Imperial Forums
PROMETHEUS 25 aug, 2014 @ 16:11 
would be good if it was only for Rome .
regalmanemperor  [skapare] 4 aug, 2014 @ 10:40 
and paste that in the building.xml file
regalmanemperor  [skapare] 4 aug, 2014 @ 10:40 
you can do that yourself, It's pretty easy actually

here's an example:

<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_AUSTRIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FORUM</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_EGYPT</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FORUM</BuildingClassType>
<BuildingType/>
</Row>
<Row>
<CivilizationType>CIVILIZATION_INDIA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_FORUM</BuildingClassType>
<BuildingType/>
</Row>
</Civilization_BuildingClassOverrides>

so what this does is it prevents Austria, Egypt and India from building the Forum of Rome. You need to add the names of all other civs except Rome so that all the others except Rome can't build it.
vingoeweb 4 aug, 2014 @ 8:25 
could you possibly make this rome-only?
DemonDino 19 jul, 2014 @ 17:56 
wow...
someone beat rome to making the center of rome
alvarobuenogarcia1234 10 jul, 2014 @ 3:07 
This wonder costs the same production than the Oracule, but Oracule only give a free policy while this wonder gives much more bonifications
regalmanemperor  [skapare] 9 feb, 2014 @ 11:22 
yes, after 45 turns are over, it will reappear
DarkKnight 9 feb, 2014 @ 4:46 
Hi. I am wondering-if another leader asks me if they can buy the luxury for 45 turns, can I sell it? Will it reappear once the export period is over?
•cC• Chen, Honkifex Maximus 24 jan, 2014 @ 17:13 
I think this wonder is a bit overpowered, personally.
regalmanemperor  [skapare] 19 jan, 2014 @ 18:47 
yeah, will do
QuesoNova 19 jan, 2014 @ 18:45 
make the baths of trajan
regalmanemperor  [skapare] 14 jan, 2014 @ 8:49 
no, it gives at trade route, so if you delete that line in the xml, then it will work
Civitar 14 jan, 2014 @ 8:44 
Does this work with Gods & Kings?
Nicecream 6 jan, 2014 @ 15:41 
thank you, i was a little confused
Cresto127 4 jan, 2014 @ 15:52 
@Havoc What if you get one statue resource for each conquered city? It'd make more sense to use them as a BNW culture artifact but that would require messing with the overall slots for artifacts as well. Cool mod though, if a bit overpowered.
regalmanemperor  [skapare] 3 jan, 2014 @ 14:21 
i updated it
though its before this catched popularity, a line in the xml caused cities to disappear after building this, though its fixed now
Nicecream 3 jan, 2014 @ 12:47 
what do you mean "cities no longer disapear" i dont remember any of my cities just vanishing
BPIDUHN 2 jan, 2014 @ 8:30 
Looks good
MONKEY_KILLER45 1 jan, 2014 @ 17:08 
great play:KSmiley:
WinterKnami 31 dec, 2013 @ 17:18 
Thnak you.
megalomania 31 dec, 2013 @ 9:09 
Yeah I can live with that Havoc - commissioning is an aspect that didn't spring to mind and a very good point as well. So ignore my point regalmanemperor - as you say, olive oil is too generic so why not commiissioned statues indeed : D Nice work.
regalmanemperor  [skapare] 31 dec, 2013 @ 8:04 
@The Greco Roman world was famous for its statues. I originally thought olive oil, but that seemed to generic.
Havoc 31 dec, 2013 @ 5:34 
@Megalomania Maybe the Forum allows the people to trade statues they commissioned themselves or looted on their glorious campaigns against the 'uncivilised world' ;)
h.rivet 31 dec, 2013 @ 3:37 
Thanks for the mod
megalomania 31 dec, 2013 @ 2:19 
Why does it give Roman statues? most Roman statues were either looted from Greece or Hellenized Asia Minor etc, or if they did originate from Rome - were odds on, carved by Greek artisans. Just thought something else would have been more suitable, such as a political benefit, seeing as the Forum Romanum was the political and judicial seat. I'm not trying to be picky - its a nice addition : ).
nathan_Oak 30 dec, 2013 @ 23:34 
So it is like the Oracle compinded with the indonesia UA and a trade route... Over powered much?
Grathocke 29 dec, 2013 @ 16:04 
never mind. I saw your update comment in the other Wonders as well,
Grathocke 29 dec, 2013 @ 15:46 
thank you! did tou apply the fix to your other Wonders as well? They are quite creative and different than any others I've seen.
regalmanemperor  [skapare] 28 dec, 2013 @ 14:09 
updated
city doesnt disappear anymore
hectorgachetopata 28 dec, 2013 @ 6:08 
It´s great, my city invisible
Grathocke 28 dec, 2013 @ 5:24 
I see. no, it was built normally. It must be something with my other mods since I seem to be the only one with the problem.
regalmanemperor  [skapare] 27 dec, 2013 @ 13:02 
@Grathocke
Also meant that if the wonder is built in only 1 turn
Grathocke 27 dec, 2013 @ 10:24 
it isn't built on the first turn of the game, if that is what you mean. I guess I'll have to look into it and see if something else is interfering in some way.
regalmanemperor  [skapare] 27 dec, 2013 @ 7:45 
@nothing in the xml does that, its all BNW format, this happens with most modded wonders, if they are built on the first turn. Same thing also happens with me but always on the first turn
Grathocke 27 dec, 2013 @ 5:55 
it disappeared right away. I tried reloading and that makes no difference. Also, just now built Persepolis and the Chinese one (forgot the name). Same thing happened as soon as they were built too. I had this problem once before with a mod that changed The Great Wall. When I asked about it I was told the mod was no longer supported and no one had a fix for it at the time.
regalmanemperor  [skapare] 26 dec, 2013 @ 18:38 
@Grathocke, was it the first turn?
Grathocke 26 dec, 2013 @ 14:50 
built the Forum and my city became invisible. It was stilll clickable, but the city itself disappeared from the map.