RimWorld
Vanilla Expanded Framework
4.888 comentarios
Still, the mention of gloves and boots was unnecessary, because they protect the fingers, which are not present if bionics are installed, so don't pay attention to the second part.
Hello, esteemed VE team. I discovered that your shield system, added by VE framework (or something similar), doesn't work with modified arms. Shields can be equipped on the "left arm," but only on Archo or Bionic arms (for implants); it doesn't work with the Biomass Tentacle. It also doesn't work with any other arm implant from any mod, I tested it with [FSF] Advanced Bionics Expansion, Cyberware 2077, WVC - Ultra Expansion II. maybe the problem is in my mods that I tested, but it doesn’t seem like that’s the case. Is there a solution or a patch that would automatically detect this?
P.S. At first, I wanted to use the VAE gloves as an example, as I thought they'd work with modded hands, but it turns out they have the same issue. So, the question about a patch or changes also applies to the glove and boot system.
Fighter452004 hace 12 horas 
How does one make a bug report?
Sarg Bjornson  [autor] 12 OCT a las 11:55 
No proper bug reports, so no
sssheldo 12 OCT a las 11:07 
I seem to have a similar problem as @Schizoidlist2. Has a solution been found?
Izea 12 OCT a las 10:39 
Getting the same error

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()
Sarg Bjornson  [autor] 12 OCT a las 0:27 
No problems here
cmt1801 11 OCT a las 23:51 
I don't know if I am the only one, but when I try to start the game with this mod enabled it gets stuck loading and does not fully enter the game. Does anyone know if it's an issue with the mod, or something else?
PKVGaming 9 OCT a las 17:36 
There seem to be incompatible between this mod and pandora framework mod. The issue leads to map generation failures
Schizoidlist2 9 OCT a las 13:24 
Hi. After the latest VEF Workshop update, world generation crashes with:

NullReferenceException → ReadingPolicyDatabase.GenerateStartingPolicies()

Setup worked fine yesterday with the same mod list (using Vanilla Books Expanded). Looks like a regression/compatibility issue after the update.
ZeroNoPocky 8 OCT a las 4:09 
@hamed91211173
Hi, yes I got dynamic weapon cooldown, I'll see if removing it helps the issue
hamed91211173 8 OCT a las 1:33 
@ZeroNoPocky
you can use mods like Dynamic Shooting Cooldown or Melee Weapons: Speed and Damage
and if you use mods like them check the setting menu of those mods and make sure they not in reverse happen for me before
ZeroNoPocky 7 OCT a las 22:56 
Hi, I have a pawn with really high manipulation, but it makes their range attack speed factor to be low, is there any fix to that?
Alu 7 OCT a las 1:07 
It doesnt create them right for vanilla built in dds support
If you need dds
You need to use rimsort or Todd's to make it
Alu 7 OCT a las 1:06 
Nah rimpys dds os just broken
Has been since 1.6
Dart 6 OCT a las 23:25 
@Alu
Thanks, gonna test deleting dds in rimpy(maybe some old cache piled up)
Hovever, the problem worried me is only last repeating messages.
Related to killing last cosmic trade member on orbit platform, like smth didnt trigger as it should, maybe faction iterations or vehicles.
Posted here because VeF is in messages and updated recently, but now i think its not a cause.
Found a way to avoid problem(will test later with some mods off) and return to 600+tps, so i think no need to look further.
Alu 6 OCT a las 19:02 
@dart
random modders dont really do full troubleshooting for errors not related to their mods in the comments generally
theres discords and such for that
you also have many many texture issues that were likely caused by rimpy dds or modder made dds
then non player assault breaking things
then something breaking royalty

and im not skimming any further here
Dart 6 OCT a las 12:53 
thats why im asking help here
hamed91211173 6 OCT a las 12:48 
@dart if you using rimpy or rimsort they have a tab that show you the latest updated mods you can faster identify the culprit that way
Dart 6 OCT a las 12:46 
most of them gray, and until yesterday it was 600 tps with 100fps(3year of gameplay), now its 60-90tps max with 10fps
anyway thx, i think it can be smth with being on orbital platform - on planet everything ok
Sarg Bjornson  [autor] 6 OCT a las 12:28 
You have 300 mods and dozens of errors, what you need is holy water
Dart 6 OCT a las 12:12 
Sarg Bjornson  [autor] 6 OCT a las 10:11 
TowersBetterResearchTabs seems broken
sharkcrisp049 6 OCT a las 10:09 
https://gist.github.com/HugsLibRecordKeeper/04641b961a6d3ef03199a8473d39d248
errors flooding out when i tried to click any research project, im not sure what exactly happened but the log mentioned about VE pipeline and CE… sorry but is this CE compatible now…?
veoba 6 OCT a las 7:21 
@Sarg Bjornson
and not a single patch from 28 august? Noooiicce, Tinan in a nutshel.
Sarg Bjornson  [autor] 4 OCT a las 9:53 
That's a base game error, completely unrelated to this mod
IronHack 4 OCT a las 9:33 
Seems this mod does not allow the function to launch gravships to work.
Alu 4 OCT a las 4:05 
pfffft Ha
hamed91211173 2 OCT a las 23:29 
well Gibraltar must return to Spain
and many area that occupied by European and US must return to it's original people
and Hawaii must get back it's independence
Sarg Bjornson  [autor] 2 OCT a las 23:10 
I love the sentence "England and its OCCUPIED lands".

Give us Gibraltar and we may consider changing image provider!
Alu 2 OCT a las 21:52 
yes
dont use outdated mods
Wolves Hero 2 OCT a las 18:04 
Vanilla Factions Expanded - Mechanoids was outdated & got lots of error they haven't updated 1.6 yet
hamed91211173 1 OCT a las 23:47 
@DRAKON
try to verify integrity of game file it's possible some bad sector in your drive cause the problem
@Lotan flan
they not accessible in some country like England and it's occupied lands
Lotan flan 1 OCT a las 13:19 
shame i can no longer see ANY of the description images anymore.
DRAKON 1 OCT a las 12:28 
@hamed91211173
Thanks, but it didn't help. Everything's still the same.
hamed91211173 1 OCT a las 1:19 
@DRAKON
try removing the config folder it's possible something is broken in there
Sarg Bjornson  [autor] 30 SEP a las 14:31 
Right
DRAKON 30 SEP a las 13:59 
Well, the thing is that I removed all the mods when I was looking for what the problem was, and now I've discovered that the problem is in the DLC and in the Vanilla Expanded Framework.
Alu 30 SEP a las 12:23 
Would suggest reading the error log and seeing what mod is breaking things
DRAKON 30 SEP a las 11:27 
I can't find a solution either. Looks like I'll have to play without the DLC.
Sarg Bjornson  [autor] 30 SEP a las 10:55 
That doesn't happen to the rest of us
DRAKON 30 SEP a las 10:54 
Hi, I've encountered this problem: with the Biotech DLC and Vanilla Expanded Framework enabled on version 1.6, the pawns ignore all commands. Is there a solution to this problem?
Rob The Robot Guard 29 SEP a las 14:26 
Thanks for the insight.
Oskar Potocki  [autor] 29 SEP a las 14:12 
I can't add a text version due to character limit. In fact, on most of the mod pages I've reached character limit just with image links alone. Converting them to text would hit that limit after three or four infographics.
Oskar Potocki  [autor] 29 SEP a las 14:11 
Hey!

It's between Imgur and UK. Once they figure out the deal between each other, the images will return for you.

I don't plan to change image hosts.

Just to be safe: Ensure you're not using VPNs. I've been informed before that images simply don't load for people with VPNs on.
Rob The Robot Guard 29 SEP a las 13:04 
Hey there.

The image host that this mod is using for its mod page graphics is restricting the ability for people within the UK to view many graphics on there website.

This is happening due to the UK Online Safety Act

I advise you find an alternate provider or add a text version of your mod information to the page.
Sarg Bjornson  [autor] 28 SEP a las 8:25 
That's what I mean, it's using the default
hamed91211173 28 SEP a las 7:34 
sorry forget to tell you this in my test (auto crafting Mace) no matter what resource you use and how you feed the process user machine by hand or pipe system the produced item give error of stuff category not decided and used default one in this case Steel
Sarg Bjornson  [autor] 28 SEP a las 7:22 
I don't think we have added support for stuff on the output ingredient. If the output is stuffable it will likely create it with its default stuff.

I'll look into whether it can be added
hamed91211173 28 SEP a las 6:51 
in ingredients side
tried to create a process to produce things (like swords) that use stuffCategories like metalic woody etc. but cant figure out how to do it even if only use one resource in it's place like Steel