RimWorld
Vanilla Expanded Framework
4.810 opmerkingen
Baskerville 7 sep om 9:57 
Okay, thanks for the quick reply.
Sarg Bjornson  [auteur] 7 sep om 9:52 
We are aware, it's just a super low priority task. Bear in mind the coder behind KCSG is no longer modding
Baskerville 7 sep om 9:51 
Hello,
Since RimWorld 1.6, one feature of KCSG no longer works: spawning world objects at world generation. Even if you try running the code verbatim from the wiki's example (Wiki_AncientEscapeShip), the WorldObject will not spawn. You can use the DevMode command "Spawn Site" to successfully spawn the SitePartDef, and that site part along with the custom structure generation is still perfect, but the WorldObject simply won't spawn at world gen as it used to in 1.5. I reported this in the Google Docs as well. I hope that this can be fixed sometime because it was an awesome feature.
Rukio 5 sep om 13:34 
Of course! Was just curious for where it should be by default.

Appreciate the answer!
Oskar Potocki  [auteur] 5 sep om 8:06 
After all the DLCs.

Please do note that we don’t provide multiplayer support or multiplayer assistance.
Rukio 4 sep om 22:07 
When you say place it as close to core as possible. Do you mean after the DLC? Or in between core and the DLC?

I'm trying it with Multiplayer and whenever I start rim world it gives me some errors on startup.

Just trying to troubleshoot before asking for full on assistance.
Sarg Bjornson  [auteur] 2 sep om 23:00 
No warnings here
Philippe 2 sep om 15:39 
Does the mod work with any of the DLCs? I tried to install Ideology but I got a compatibility warning.
Alu 31 aug om 19:05 
works fine for me
and many others
so id check your list fully
SanDimas 31 aug om 18:52 
loved the mod but it does conflict with the many mods i have and ive tested them, i get 2 or 3 raids and then never again and the thing is i dont get errors, raids just wont appear normally
King of the Vici 31 aug om 5:33 
I'm still getting the polearm error. Do i need to do something to update the mod? I reinstalled it
Voxzaco 31 aug om 2:32 
Thanks for the quick fix! Polearms are working again :)
Totally Scoobed Out 30 aug om 12:18 
@Sarj Bjornson Thanks for checking it out and confirming the problem.
Sync 30 aug om 12:14 
Peak proformance. Thanks for checking it out.
Sarg Bjornson  [auteur] 30 aug om 12:09 
Got it, reproduced it and told Taranchuk to take a look at it
Sync 30 aug om 11:48 
I submitted one using the Google doc.
Sarg Bjornson  [auteur] 30 aug om 11:45 
Nope
gunns22 30 aug om 11:24 
@Sarg Bjornson

Have you gotten any bug reports about Medieval Overhaul polearms breaking if you also have VE Framework?
Quilava 29 aug om 9:06 
After recent update, the language for exosuit tab become broken, it look like Alien word, but still readable, hope you can patch it up
Joof 28 aug om 23:07 
Any reason that VEF.Apparels.CompShieldBubble:CompTick seems to have such a high performance impact?
Luxordz 28 aug om 21:08 
So I could be mistaken as to exactly what's up but vfecore.pawn_drawtracker_patch:postfix does about 1300 calls per frame when holding right click (harmony patches section of performance analyser) and this is with absolutely nothing else enabled, with 200 mods this goes up a bit and seems to chunk about 60 fps off while holding rmb, I'm not sure what else to look at if it's not this. Any info that could help with this?
Vulkandrache 25 aug om 12:21 
How is 19 pawns a significant number in the lategame?
Pimp Internationalu' 25 aug om 12:17 
how does it make sense for a late game royalty "protecting aristocrats" quest to get the royal, 11 court allies AND 7 cataphracts to host? who would sacrifice their last 2 tps to get 12 honour? :D
Unit-01 23 aug om 14:20 
Is there a place where I could make a suggestion for another mod? I think i got a great one i just dont know how to mod. Yall might be able to do something wiht it though.
Sarg Bjornson  [auteur] 23 aug om 13:28 
@Clairelenia: No
BRSaura 23 aug om 10:55 
Why is MVCF.VerbManager:Tick hogging so much perfomance in WorldTick
Clairelenia 23 aug om 7:35 
Hey Guys ... do you also get from time to time freezes and then the game hangs up? Many people said it could have to do with VFE :( it happens often when i click on pawns/plants or storage containers
ShadowDW 22 aug om 8:34 
First, I work very long hours and do not have time for the "go here, do this, go there, do that" stuff; I just want to be able to play the game. All I know is something broke, I went to see if the community could help and I got crickets. So doing what I really didn't want to do, I looked through things to see if I could just spot something, hoping I could get some help, response, or at least pointed in a proper direction. I enjoy Rimworld and I really enjoy all the mod work you guys do; it makes the game 1,000% better so I sincerely do appreciate everything. Also, I am not placing blame on anyone, I am merely just trying to figure out what happened and bring it to attention.
ShadowDW 22 aug om 8:34 
Here is the issue: ( Original Post Here, With Images and Mod List : There is some kind of weird RGB thing happening around the border of the game but does not seem to be affecting the general terrain of the playable map. Also, ALL pawns are invisible and not showing anything on them (i.e. weapons, hair, clothes/armor, etc.) The entire graphic is missing, to include from their profile windows at the top of the screen.

I only post this here because in looking at the error screen (this is the aforementioned thing I really didn't want to have to do ..), I ran across this one that said "Error in static constructor of VEF.HarmonyPatches..." and that it threw an exception.
Error Screen [imgur.com]
freackyfreac 20 aug om 16:34 
so i added kraltech to my game with the framework.but the faction joined the game hostile -100. with natural standing of 0. they offered peace talks with an outcome of +68 wich didnt change in the faction tab. sending gifts does nothing and even seting the relation via dev mode doesnt work. any idea what the issue could be?
Carlton BEaEnkEs, no E 18 aug om 18:28 
@Alu I know, just was concerned it would get taken down via shenanigans
Alu 17 aug om 10:24 
@carlton the dmca was fake to start with
No info was filed out and it was sent to several thousand mods
On closer inspection, it just does this even when its vanilla factions, if i have a fresh save with it and have nothing more added then it works, but then if i add even a SINGLE faction with the mod options then it completely breaks everything
I'm getting a bug where adding new factions to my save causes the faction tab to show absolutely nothing and the factions added not showing up anywhere on the map

After some digging around, i discovered that this is the mod that lets you add factions to existing saves
Sarg Bjornson  [auteur] 14 aug om 7:40 
Seems so
Carlton BEaEnkEs, no E 14 aug om 1:05 
Is the dmca lifted? Is VEF safe?
Tremeschinion 12 aug om 9:23 
an issue probably related to Vanilla Vehicles Expanded, when you sell/gift prisoners to settlements, they dont leave your caravan and you can keep trading for goodwill and silver.
https://medal.tv/games/rimworld/clips/kSBEUhUJbi1CAUvFp?invite=cr-MSxYZGgsMzA2NTg5MDkx
considerably modded run. it could be Imprisonment on the Go or Prisoner Hitching causing trouble (you can see the "1" and "Joins as Slave/Colonist" text overlapping), those are the only 2 mods that could be interfering with something, though i havent done any testing myself just yet
PanicOregon281 12 aug om 7:23 
i know it's not yours,the mod that it comes from hasn't changed in months even before the v1.6 release.
Only this mod changed, and it's resulting in that error. this is only a single error out of an entire list of errors like that across several mods of mine on v1.5 since v1.6 released.
Something with VEF is causing errors across several of my mods on v1.5 now that use VEF as a dependency.
Sarg Bjornson  [auteur] 12 aug om 0:28 
Cov_Carbine isn't ours
PanicOregon281 11 aug om 18:14 
idk what someone did but i'm now getting these errors through out my mods for Rimworld v1.5 ...
"Config error in Cov_Carbine: has components but it's thingClass is not a ThingWithComps"
I also checked, the mod that is being broken hasn't changed, this mod has. I would like for not all my mods to be throwing these errors.
Sarg Bjornson  [auteur] 11 aug om 0:41 
@Everyone: yeah, we know about the DMCA debacle, please don't spam here. Also, those posting comments in other languages, just stop.
Alu 10 aug om 22:34 
@mrbob
its a requirement for dmcas to be easy to access
Companies get angry if tehy cant dmca you on a dime
Highwayman 10 aug om 22:32 
They say it’s a targeted attack against many modding communities by some idiots with nothing else to do. Heard that Hearts of Iron is also getting hit with the same thing. hope you guys will be able to get this shit resolved.
雨宮 はるか 10 aug om 19:38 
Some troublemakers are DMCA-ing across the whole workshop. Hope Valve fix it asap.
LarsSvengard 10 aug om 18:10 
Some fool has DMCA'd a lotta mods across the workshop! Punishment for them is imminent!
Mechonyo 10 aug om 16:01 
Can we still use the mod while this (Falsely) DMCA subjects is being dealt with?

Hope that it will be solved without much headache for you guys.
Duck Dodges 10 aug om 16:00 
Its currently happening on numerous popular mods across multiple workshop heavy games. Has happened before on other games as well... usually Steam just removes the DMCA after reviewing it.
thenightgaunt 10 aug om 14:50 
@Oskar Potocki. That really sucks. I'm sorry you are having to deal with all that.
Oskar Potocki  [auteur] 10 aug om 12:40 
Some troll filed DMCA claims on everything it seems.
Highwayman 10 aug om 12:29 
oh great, even VEF has a DMCA request. This is happening to a lot of popular mods, I’ve heard.