RimWorld

RimWorld

Ceiling Lights: Vanilla Edition
35 Comments
Mlie 11 Sep, 2021 @ 1:51pm 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Daemonjax 18 Aug, 2021 @ 3:52pm 
I went into the defs and saw that the glow lamp only uses 1600 watts and there's no CompProperties_Schedule so I don't see how it would turn off automatically at night. Not that I really care, since I actually wanted to use this mod for my own purposes anyways.
Слава Україні 29 Jul, 2021 @ 3:50pm 
Tested on 1.3 running only Ideology, no errors in the log so far.
hoia 21 Jul, 2021 @ 2:10pm 
Alright, thanks for getting back to me though, enjoy the break and thanks for all the work :)
NECEROS  [author] 21 Jul, 2021 @ 1:52pm 
I'm sorry to say but I won't be updating my mods at this time. I'm taking a break for now. I encourage anyone to continue this mod for others.
hoia 21 Jul, 2021 @ 10:20am 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Dog 5 Oct, 2020 @ 5:34pm 
like any roof, mountain or constructed
Dog 5 Oct, 2020 @ 5:33pm 
Can you make it so that you can only place them under roofs, doesn't make sense I can place them anywhere.
PGMP 19 Aug, 2020 @ 10:50pm 
NICE ! thanks a lot man
Nodus Cursorius 18 Aug, 2020 @ 9:26pm 
You rock! Thanks so much
NECEROS  [author] 18 Aug, 2020 @ 9:15pm 
UPDATE v1.1.0

Updated for RW1.2
Added transparent shader so the blueprint should show.
NECEROS  [author] 18 Aug, 2020 @ 9:07pm 
oh shiiiiii. Thank you, Nodus. I'll integrate that.
Nodus Cursorius 18 Aug, 2020 @ 8:28pm 
First off, thanks for the mod! It's the little things that make my game better.

1.2.2723
Indirectly regarding Gunseeker's comment, the graphical indicators for these lights are invisible due to a missing field within <graphicData>

Adding adding <shaderType>Transparent</shaderType> allows the "dot" to be seen again.

<graphicData>
<texPath>CeilingLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>

<graphicData>
<texPath>CeilingGrowLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>
NECEROS  [author] 17 Aug, 2020 @ 10:11am 
Whatever vanilla is.
PremierVader 17 Aug, 2020 @ 4:24am 
SO what are the new light ranges for this mod? The original even had a handy picture included to show the light range. What is the range on this?
Garminseeker 24 Jun, 2020 @ 10:07pm 
oh alright, thanks
NECEROS  [author] 24 Jun, 2020 @ 9:51pm 
They are nearly invisible. Small flat circles that you can only see if you are looking for them.
Garminseeker 24 Jun, 2020 @ 9:31pm 
Could you, by any chance, show an image of what the lights look like in-game?
NECEROS  [author] 13 Jun, 2020 @ 1:38pm 
Yeah, sorry.
Blin 13 Jun, 2020 @ 12:51pm 
when they install the lighting the object is not seen
NECEROS  [author] 29 Mar, 2020 @ 4:03pm 
Yes. That's why I changed the power draw back to before the grow light turned off at night. When they made it turn off at night they doubled the wattage of the sun light. It's still vanilla values.
HASTINGS 29 Mar, 2020 @ 3:10pm 
Also, the grow light doesn't shut off during plant resting period now, fyi
NECEROS  [author] 24 Mar, 2020 @ 7:21pm 
UPDATE
Descriptions changed
ceiling sun lamp growing radius increased to where it should have been
NECEROS  [author] 24 Mar, 2020 @ 12:21pm 
Weird. Took the data straight from the sun lamp. I'll adjust it.
HASTINGS 24 Mar, 2020 @ 12:20pm 
And yes, the outer two cells of the sun lamp's radius are useless for growing plants as they're only 50%
LupineWitch 24 Mar, 2020 @ 3:10am 
The radius displayed by lamp is incorrect, on last two cells of displayed range light is less than 51%
NECEROS  [author] 21 Mar, 2020 @ 12:56am 
UPDATE

Changed the sun lamp:
- Stays on 24/7
- Consumes 1600W, as it used to before the change to the on/off cycle
HASTINGS 20 Mar, 2020 @ 10:51pm 
Ceiling Lights has been moved to the bottom of the list. The ceiling grow light remains off at all times due to 'plant resting period'
NECEROS  [author] 17 Mar, 2020 @ 4:40pm 
not sure. im using the same code for vanilla sunlamp. Do you have a mod conflict? Move ceiling lights down in your list
midnite12 17 Mar, 2020 @ 4:29pm 
I've also had the bug off light being perm off due to resting. But then other light are staying on all the time as well. Any ideas?
Amnesiac 15 Mar, 2020 @ 4:26pm 
Awesome!
NECEROS  [author] 15 Mar, 2020 @ 2:46pm 
UPDATE

Added new graphics for both lights.
Twenty24four 12 Mar, 2020 @ 6:55pm 
I had a bug where the growing celling light would stay turned off with the message "Plant resting (somethingsomething)" during both day and night, i turned "higher power" mod off and on again and it started working again, no idea how it happened just thought i should let you know
CAPNxCHAR 9 Mar, 2020 @ 3:14pm 
Awesome! Thanks!
Amnesiac 8 Mar, 2020 @ 11:19pm 
Hey very cool good timing, thank you!!