RimWorld

RimWorld

Ceiling Lights: Vanilla Edition
35 kommentarer
Mlie 11. sep. 2021 kl. 13:51 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Daemonjax 18. aug. 2021 kl. 15:52 
I went into the defs and saw that the glow lamp only uses 1600 watts and there's no CompProperties_Schedule so I don't see how it would turn off automatically at night. Not that I really care, since I actually wanted to use this mod for my own purposes anyways.
Слава Україні 29. juli 2021 kl. 15:50 
Tested on 1.3 running only Ideology, no errors in the log so far.
hoia 21. juli 2021 kl. 14:10 
Alright, thanks for getting back to me though, enjoy the break and thanks for all the work :)
NECEROS  [ophavsmand] 21. juli 2021 kl. 13:52 
I'm sorry to say but I won't be updating my mods at this time. I'm taking a break for now. I encourage anyone to continue this mod for others.
hoia 21. juli 2021 kl. 10:20 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Dog 5. okt. 2020 kl. 17:34 
like any roof, mountain or constructed
Dog 5. okt. 2020 kl. 17:33 
Can you make it so that you can only place them under roofs, doesn't make sense I can place them anywhere.
PGMP 19. aug. 2020 kl. 22:50 
NICE ! thanks a lot man
Nodus Cursorius 18. aug. 2020 kl. 21:26 
You rock! Thanks so much
NECEROS  [ophavsmand] 18. aug. 2020 kl. 21:15 
UPDATE v1.1.0

Updated for RW1.2
Added transparent shader so the blueprint should show.
NECEROS  [ophavsmand] 18. aug. 2020 kl. 21:07 
oh shiiiiii. Thank you, Nodus. I'll integrate that.
Nodus Cursorius 18. aug. 2020 kl. 20:28 
First off, thanks for the mod! It's the little things that make my game better.

1.2.2723
Indirectly regarding Gunseeker's comment, the graphical indicators for these lights are invisible due to a missing field within <graphicData>

Adding adding <shaderType>Transparent</shaderType> allows the "dot" to be seen again.

<graphicData>
<texPath>CeilingLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>

<graphicData>
<texPath>CeilingGrowLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>
NECEROS  [ophavsmand] 17. aug. 2020 kl. 10:11 
Whatever vanilla is.
PremierVader 17. aug. 2020 kl. 4:24 
SO what are the new light ranges for this mod? The original even had a handy picture included to show the light range. What is the range on this?
Garminseeker 24. juni 2020 kl. 22:07 
oh alright, thanks
NECEROS  [ophavsmand] 24. juni 2020 kl. 21:51 
They are nearly invisible. Small flat circles that you can only see if you are looking for them.
Garminseeker 24. juni 2020 kl. 21:31 
Could you, by any chance, show an image of what the lights look like in-game?
NECEROS  [ophavsmand] 13. juni 2020 kl. 13:38 
Yeah, sorry.
Blin 13. juni 2020 kl. 12:51 
when they install the lighting the object is not seen
NECEROS  [ophavsmand] 29. mar. 2020 kl. 16:03 
Yes. That's why I changed the power draw back to before the grow light turned off at night. When they made it turn off at night they doubled the wattage of the sun light. It's still vanilla values.
HASTINGS 29. mar. 2020 kl. 15:10 
Also, the grow light doesn't shut off during plant resting period now, fyi
NECEROS  [ophavsmand] 24. mar. 2020 kl. 19:21 
UPDATE
Descriptions changed
ceiling sun lamp growing radius increased to where it should have been
NECEROS  [ophavsmand] 24. mar. 2020 kl. 12:21 
Weird. Took the data straight from the sun lamp. I'll adjust it.
HASTINGS 24. mar. 2020 kl. 12:20 
And yes, the outer two cells of the sun lamp's radius are useless for growing plants as they're only 50%
LupineWitch 24. mar. 2020 kl. 3:10 
The radius displayed by lamp is incorrect, on last two cells of displayed range light is less than 51%
NECEROS  [ophavsmand] 21. mar. 2020 kl. 0:56 
UPDATE

Changed the sun lamp:
- Stays on 24/7
- Consumes 1600W, as it used to before the change to the on/off cycle
HASTINGS 20. mar. 2020 kl. 22:51 
Ceiling Lights has been moved to the bottom of the list. The ceiling grow light remains off at all times due to 'plant resting period'
NECEROS  [ophavsmand] 17. mar. 2020 kl. 16:40 
not sure. im using the same code for vanilla sunlamp. Do you have a mod conflict? Move ceiling lights down in your list
midnite12 17. mar. 2020 kl. 16:29 
I've also had the bug off light being perm off due to resting. But then other light are staying on all the time as well. Any ideas?
Amnesiac 15. mar. 2020 kl. 16:26 
Awesome!
NECEROS  [ophavsmand] 15. mar. 2020 kl. 14:46 
UPDATE

Added new graphics for both lights.
Twenty24four 12. mar. 2020 kl. 18:55 
I had a bug where the growing celling light would stay turned off with the message "Plant resting (somethingsomething)" during both day and night, i turned "higher power" mod off and on again and it started working again, no idea how it happened just thought i should let you know
CAPNxCHAR 9. mar. 2020 kl. 15:14 
Awesome! Thanks!
Amnesiac 8. mar. 2020 kl. 23:19 
Hey very cool good timing, thank you!!