RimWorld
Ceiling Lights: Vanilla Edition
35 opmerkingen
Mlie 11 sep 2021 om 13:51 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Daemonjax 18 aug 2021 om 15:52 
I went into the defs and saw that the glow lamp only uses 1600 watts and there's no CompProperties_Schedule so I don't see how it would turn off automatically at night. Not that I really care, since I actually wanted to use this mod for my own purposes anyways.
Слава Україні 29 jul 2021 om 15:50 
Tested on 1.3 running only Ideology, no errors in the log so far.
hoia 21 jul 2021 om 14:10 
Alright, thanks for getting back to me though, enjoy the break and thanks for all the work :)
NECEROS  [auteur] 21 jul 2021 om 13:52 
I'm sorry to say but I won't be updating my mods at this time. I'm taking a break for now. I encourage anyone to continue this mod for others.
hoia 21 jul 2021 om 10:20 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Dog 5 okt 2020 om 17:34 
like any roof, mountain or constructed
Dog 5 okt 2020 om 17:33 
Can you make it so that you can only place them under roofs, doesn't make sense I can place them anywhere.
PGMP 19 aug 2020 om 22:50 
NICE ! thanks a lot man
Nodus Cursorius 18 aug 2020 om 21:26 
You rock! Thanks so much
NECEROS  [auteur] 18 aug 2020 om 21:15 
UPDATE v1.1.0

Updated for RW1.2
Added transparent shader so the blueprint should show.
NECEROS  [auteur] 18 aug 2020 om 21:07 
oh shiiiiii. Thank you, Nodus. I'll integrate that.
Nodus Cursorius 18 aug 2020 om 20:28 
First off, thanks for the mod! It's the little things that make my game better.

1.2.2723
Indirectly regarding Gunseeker's comment, the graphical indicators for these lights are invisible due to a missing field within <graphicData>

Adding adding <shaderType>Transparent</shaderType> allows the "dot" to be seen again.

<graphicData>
<texPath>CeilingLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>

<graphicData>
<texPath>CeilingGrowLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>
NECEROS  [auteur] 17 aug 2020 om 10:11 
Whatever vanilla is.
PremierVader 17 aug 2020 om 4:24 
SO what are the new light ranges for this mod? The original even had a handy picture included to show the light range. What is the range on this?
Gunseeker 24 jun 2020 om 22:07 
oh alright, thanks
NECEROS  [auteur] 24 jun 2020 om 21:51 
They are nearly invisible. Small flat circles that you can only see if you are looking for them.
Gunseeker 24 jun 2020 om 21:31 
Could you, by any chance, show an image of what the lights look like in-game?
NECEROS  [auteur] 13 jun 2020 om 13:38 
Yeah, sorry.
Blin 13 jun 2020 om 12:51 
when they install the lighting the object is not seen
NECEROS  [auteur] 29 mrt 2020 om 16:03 
Yes. That's why I changed the power draw back to before the grow light turned off at night. When they made it turn off at night they doubled the wattage of the sun light. It's still vanilla values.
HASTINGS 29 mrt 2020 om 15:10 
Also, the grow light doesn't shut off during plant resting period now, fyi
NECEROS  [auteur] 24 mrt 2020 om 19:21 
UPDATE
Descriptions changed
ceiling sun lamp growing radius increased to where it should have been
NECEROS  [auteur] 24 mrt 2020 om 12:21 
Weird. Took the data straight from the sun lamp. I'll adjust it.
HASTINGS 24 mrt 2020 om 12:20 
And yes, the outer two cells of the sun lamp's radius are useless for growing plants as they're only 50%
LupineWitch 24 mrt 2020 om 3:10 
The radius displayed by lamp is incorrect, on last two cells of displayed range light is less than 51%
NECEROS  [auteur] 21 mrt 2020 om 0:56 
UPDATE

Changed the sun lamp:
- Stays on 24/7
- Consumes 1600W, as it used to before the change to the on/off cycle
HASTINGS 20 mrt 2020 om 22:51 
Ceiling Lights has been moved to the bottom of the list. The ceiling grow light remains off at all times due to 'plant resting period'
NECEROS  [auteur] 17 mrt 2020 om 16:40 
not sure. im using the same code for vanilla sunlamp. Do you have a mod conflict? Move ceiling lights down in your list
midnite12 17 mrt 2020 om 16:29 
I've also had the bug off light being perm off due to resting. But then other light are staying on all the time as well. Any ideas?
Amnesiac 15 mrt 2020 om 16:26 
Awesome!
NECEROS  [auteur] 15 mrt 2020 om 14:46 
UPDATE

Added new graphics for both lights.
Twenty24four 12 mrt 2020 om 18:55 
I had a bug where the growing celling light would stay turned off with the message "Plant resting (somethingsomething)" during both day and night, i turned "higher power" mod off and on again and it started working again, no idea how it happened just thought i should let you know
CAPNxCHAR 9 mrt 2020 om 15:14 
Awesome! Thanks!
Amnesiac 8 mrt 2020 om 23:19 
Hey very cool good timing, thank you!!