RimWorld

RimWorld

Ceiling Lights: Vanilla Edition
Počet komentářů: 35
Mlie 11. zář. 2021 v 13.51 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Daemonjax 18. srp. 2021 v 15.52 
I went into the defs and saw that the glow lamp only uses 1600 watts and there's no CompProperties_Schedule so I don't see how it would turn off automatically at night. Not that I really care, since I actually wanted to use this mod for my own purposes anyways.
Слава Україні 29. čvc. 2021 v 15.50 
Tested on 1.3 running only Ideology, no errors in the log so far.
hoia 21. čvc. 2021 v 14.10 
Alright, thanks for getting back to me though, enjoy the break and thanks for all the work :)
NECEROS  [autor] 21. čvc. 2021 v 13.52 
I'm sorry to say but I won't be updating my mods at this time. I'm taking a break for now. I encourage anyone to continue this mod for others.
hoia 21. čvc. 2021 v 10.20 
Hi, are you planning to update this mod to 1.3, now that the DLC is out? :)
Dog 5. říj. 2020 v 17.34 
like any roof, mountain or constructed
Dog 5. říj. 2020 v 17.33 
Can you make it so that you can only place them under roofs, doesn't make sense I can place them anywhere.
PGMP 19. srp. 2020 v 22.50 
NICE ! thanks a lot man
Nodus Cursorius 18. srp. 2020 v 21.26 
You rock! Thanks so much
NECEROS  [autor] 18. srp. 2020 v 21.15 
UPDATE v1.1.0

Updated for RW1.2
Added transparent shader so the blueprint should show.
NECEROS  [autor] 18. srp. 2020 v 21.07 
oh shiiiiii. Thank you, Nodus. I'll integrate that.
Nodus Cursorius 18. srp. 2020 v 20.28 
First off, thanks for the mod! It's the little things that make my game better.

1.2.2723
Indirectly regarding Gunseeker's comment, the graphical indicators for these lights are invisible due to a missing field within <graphicData>

Adding adding <shaderType>Transparent</shaderType> allows the "dot" to be seen again.

<graphicData>
<texPath>CeilingLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>

<graphicData>
<texPath>CeilingGrowLight</texPath>
<graphicClass>Graphic_Single</graphicClass>
<shaderType>Transparent</shaderType>
</graphicData>
NECEROS  [autor] 17. srp. 2020 v 10.11 
Whatever vanilla is.
PremierVader 17. srp. 2020 v 4.24 
SO what are the new light ranges for this mod? The original even had a handy picture included to show the light range. What is the range on this?
Garminseeker 24. čvn. 2020 v 22.07 
oh alright, thanks
NECEROS  [autor] 24. čvn. 2020 v 21.51 
They are nearly invisible. Small flat circles that you can only see if you are looking for them.
Garminseeker 24. čvn. 2020 v 21.31 
Could you, by any chance, show an image of what the lights look like in-game?
NECEROS  [autor] 13. čvn. 2020 v 13.38 
Yeah, sorry.
Blin 13. čvn. 2020 v 12.51 
when they install the lighting the object is not seen
NECEROS  [autor] 29. bře. 2020 v 16.03 
Yes. That's why I changed the power draw back to before the grow light turned off at night. When they made it turn off at night they doubled the wattage of the sun light. It's still vanilla values.
HASTINGS 29. bře. 2020 v 15.10 
Also, the grow light doesn't shut off during plant resting period now, fyi
NECEROS  [autor] 24. bře. 2020 v 19.21 
UPDATE
Descriptions changed
ceiling sun lamp growing radius increased to where it should have been
NECEROS  [autor] 24. bře. 2020 v 12.21 
Weird. Took the data straight from the sun lamp. I'll adjust it.
HASTINGS 24. bře. 2020 v 12.20 
And yes, the outer two cells of the sun lamp's radius are useless for growing plants as they're only 50%
LupineWitch 24. bře. 2020 v 3.10 
The radius displayed by lamp is incorrect, on last two cells of displayed range light is less than 51%
NECEROS  [autor] 21. bře. 2020 v 0.56 
UPDATE

Changed the sun lamp:
- Stays on 24/7
- Consumes 1600W, as it used to before the change to the on/off cycle
HASTINGS 20. bře. 2020 v 22.51 
Ceiling Lights has been moved to the bottom of the list. The ceiling grow light remains off at all times due to 'plant resting period'
NECEROS  [autor] 17. bře. 2020 v 16.40 
not sure. im using the same code for vanilla sunlamp. Do you have a mod conflict? Move ceiling lights down in your list
midnite12 17. bře. 2020 v 16.29 
I've also had the bug off light being perm off due to resting. But then other light are staying on all the time as well. Any ideas?
Amnesiac 15. bře. 2020 v 16.26 
Awesome!
NECEROS  [autor] 15. bře. 2020 v 14.46 
UPDATE

Added new graphics for both lights.
Twenty24four 12. bře. 2020 v 18.55 
I had a bug where the growing celling light would stay turned off with the message "Plant resting (somethingsomething)" during both day and night, i turned "higher power" mod off and on again and it started working again, no idea how it happened just thought i should let you know
CAPNxCHAR 9. bře. 2020 v 15.14 
Awesome! Thanks!
Amnesiac 8. bře. 2020 v 23.19 
Hey very cool good timing, thank you!!