Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
& good luck on mine. it is one of my hardest ones.
but I put signage & light strips show you the order, exept the last one.
not as complex as it 1st appeared.
as long as you take 1 objective at a time.
did not see the connection to the angled panel, that brings us the cube.
but as it turned out, the clear objectives, made it happen :)
well constructed / logical.
thumbs up
However, I had the same "problem" as Innocentive: I don't know where the third cube came from. But, I did know exaclly what to do with it once it appeared.
For me the hardest part was the fact that you have signage and I was looking where all the items were. With laser going to laser, that just makes it tedious instead of fun. I don't know if you have BEEMOD, but you can use AND gates with no visible item as a guideline to route your antlines and there's an antline magnet item which you can use to make antlines not go through a tile. I'm pretty sure this would make your chamber much easier to follow.