Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Campaign
1,264 Comments
Blaizey Bones 26 Aug @ 1:33pm 
for some reason the red borders for battle maps are gone. Is that something I can turn on?
Yadir50 26 Aug @ 3:08am 
The translation file is empty (not available)
Feral 8 Aug @ 5:42pm 
Are you able to make a submod or direct us to a compatible mod that makes it 2 turns/seasons per year (Summerish/Winter) or 1 turn per year and just alternate the season for each year so we can still have the seasons effect? Reason for the request is that the years dont really move on quick enough so you can build up generals/research/conquer and don't really get much generational interplay which to me is more important than strictly following seasons.
RALLEMANDEN132 31 Jul @ 10:43am 
does it work well with coop campaign??
stacho.jr 29 Jul @ 7:39am 
Another broken overhaul mod, same as DeI.
For no damn reason your food value went from +40 to -24 in one turn. You have farms in every region in every province. But it's still not enough food.

Unbelievably stupid, considering the AI doesn't suffer from a food shortage at all.
arondelcarpio 20 Jul @ 3:19pm 
The mod is good but has issues that make it hard to enjoy. When the AI attacks, if you move slightly from where you're "supposed" to be, it stops looking for you, making it impossible to hold defensive positions. You're forced to play offensively or win by time, which never happened in vanilla. Units are very slow, and all cavalry feels sluggish, like cataphracts. Removing forced march makes the campaign extremely slow, as you have to spend many turns in newly captured provinces. Military allies never respond to requests, even when it's clearly in their best interest and they have a strong army nearby. In the base game, they sometimes listen too much, but here they just stay in their cities, which feels broken. The best part of the mod is the elephants and unit aesthetics. Changing Roman-style units into peltasts is, in my opinion, a horrible change—they don’t use the pilum properly and just charge or throw javelins like skirmishers.
Azkagabuttt 20 Jul @ 4:14am 
Very good mod thanks for the mod devs!
Sturmführer 16 Jul @ 12:56pm 
I think your campaign mod is really cool! Is it possible to play Para Bellum with Nordo's unit collection?
Arlen84 18 Jun @ 7:23pm 
Will HD Cities 2.0 by Phazer be compatible with this amazing mod?
Hattori Hanzo 3 Apr @ 4:12am 
yeah same thing. the ai isn't affected by anything (including any sort of attrition)
Hengurifisu 27 Mar @ 2:14pm 
Food shortage only affects the player, IA with 5000 soldiers and only one territory and somehow they have no lack of food
天使 23 Mar @ 11:56am 
Hola bro, ¿Ya no volverás nunca a actualizar el mod, ya está 100% finalizado?
Пажилой Титан 17 Mar @ 3:59pm 
Why doesn't the AI ​​have a troop maintenance tax? It's basically just spam.
waelyass.hojeije 16 Mar @ 9:59am 
I would like to delete the Supply system. I tried everything woth Pack File Manager but i didn't succed. Can someone help me ?
Marcel Soares 24 Feb @ 6:39pm 
Does historical characters spawn in campaigns? For ex: Caesar for rome and etc...
Mattis 23 Feb @ 1:45pm 
great mod but armies run out of supplies way too quick and feels very restrictive
IceSquidd 4 Feb @ 12:44pm 
I would also like to mention that i'm not using the UNITS mods
IceSquidd 4 Feb @ 12:43pm 
Dunno if there is something wrong with the mod but DACIA (on imperor augustus) has no artillery, but in vanilla they do have.
CommandanteWolf💀 30 Jan @ 6:23am 
Some units are invisble any solutions?
FELDRIC 28 Jan @ 1:22am 
Please turn client states into satrapies...
They only drag you into wars with allies ;C
Grapcioo 26 Jan @ 10:54am 
After 56th turn my game is crashing all the time, there's any way to avoid these crashes?
hashpipe123 27 Dec, 2024 @ 7:48am 
I’m confused and can’t find a solid answer but with this mod if I start with the rise of the republic campaign does the campaigns role into the next campaign? Like I saw that u can play through all campaigns in one playthrough but I’m confused how that works?
Carolina Reaper 24 Dec, 2024 @ 7:20pm 
I've tried playing multiple Budini campaigns, but the game keeps crashing at 10-12 turns in. I've installed and enabled every part, no other mods.
Spazzman 24 Dec, 2024 @ 5:33pm 
Once again the AI is OP
Spicyfriedrice2 3 Dec, 2024 @ 2:25am 
rampant banditry, army cant patrol in owned territory. also army ran out of supply in every 2 turn. cant even reach enemy settlement without losing 150-200 man in attrition per turn. and when they start to replenish, in the next turn my army always hit by disease or pestilence. even though i produced a lot of food and all of my settlement have high sanitation. fck this
RealTeuto 2 Dec, 2024 @ 12:18pm 
does this mod alter the amount of turns per year?
Nick V1 1 Dec, 2024 @ 3:20am 
Good job dude, made me come back and enjoy RTW2 again
millerthehunter375 27 Nov, 2024 @ 7:14pm 
My biggest Complaint is units missing from certain nations specificially like why does athens have hellenistic hoplites(in their army) a tier 2 barracks unit but cant get them as a recruitable unit i need it so badly otherwise im running a literal militia army where the peltast and barely trained pikes, and light hoplites are my only options for about 40+ turns whilst all my rivals are getting them by turn 10 or less doesnt seem right to me should been a recruitable on the tier 2 barracks rather if you guys fix said issue or not i hope you shall otherwise the powerful trade city state is only a third rate to the rest of Greek states and Macedonian successor kingdoms i like cav and infantry stuff that i get late game but thats so far into the future that i will fall to a decent kingdom that gets actual armored units in that early period otherwise i think the mod is pretty solid and i hope to see more from it
Kralrambo 25 Nov, 2024 @ 1:31pm 
Hello, I have been using this policy mod for a long time and I am satisfied with it. It works fine. However, something like this happened recently. About 2 months ago, I installed the para bellum mod. I completed several campaigns and it worked flawlessly in all of them. Now, I started a new one. It doesn't work either. A new political party appears. To fix it, I deleted the launcher, deleted steam, verified the game files. I deleted and installed the game twice. It still doesn't work. What should I do?
Dicknose 5 Nov, 2024 @ 12:45pm 
nevermind i just checked the change notes. il try to get the submods working
Dicknose 5 Nov, 2024 @ 12:44pm 
everything seems to be working great but the Empire Divided campaign is now 4tpy instead of 12tpy. I have tested it and with no mods it is 12 tpy and with the para bellum collection it is 4tpy. I have tried the 12 tpy submod and it doesnt seem to work. is this a feature of the mod?
kuonenjerome 28 Oct, 2024 @ 2:04am 
Hey guys thanks for all your work...why is the upkeep for ai units on 0? can i change this by a submod?
InsanityTwists 11 Oct, 2024 @ 10:50pm 
Crashes on sieges destroying walls and doors have a fix?
xXPost_MclarenXx 28 Sep, 2024 @ 6:33pm 
Im having trouble this mod it worked fine b4 but now i just crash to the desktop immediately after starting a new campaign
alexmac564 7 Sep, 2024 @ 1:02pm 
i start with a debuff to some of my stats as rome why and whats causing it?
Esoteric84#2384 2 Sep, 2024 @ 7:02am 
the army spam, while ai is poor is cheating, but im surviving
Crazy Joe Devola 30 Aug, 2024 @ 4:55pm 
Wonderful mod! What an effort! Thanks!!! :steamthumbsup:
Negan 18 Aug, 2024 @ 11:12am 
слишком часто играя за Рим достает ДЕЦИМАЦИЯ, как снизить ее частоту?
✞ঔৣ۝ÐâřҟŦﺂℜê۝ 7 Aug, 2024 @ 1:32am 
Is it possible to turn off Omens and War wearnes is it broken,affect only player and every 2nd turn occurs,completly unwanted think in Mod,it is enought that you broke auto resolve and we now need to fight manualy battles when i am 80% vs 20% and reinforcemet works perfect for AI but not for us even when i stand next to city,completly broken mod with God AI
Sykh_86 6 Aug, 2024 @ 12:00pm 
AI just spam whole armies :/
Got Meatloaf 1 Aug, 2024 @ 6:21pm 
is the blood staying on the ground for anyone? I check everything. graphics maxed out nothings makes it work
qwerty 27 Jul, 2024 @ 12:19pm 
any news on AOR?
Bigmini10 5 Jul, 2024 @ 7:12am 
it is normal that the AI pays no upkeep for his troops?
ILKAY 4 Jul, 2024 @ 8:37am 
battles are so hard why?
xxJD190xx 23 Jun, 2024 @ 1:14pm 
Is there a sub mod that uses the IA map on Grand Campaign?
laztoledo 21 Jun, 2024 @ 11:28am 
Seems like my armies run out of supplies in a turn or 2. What is the fix to this? Also, can velites and levy have skirmish mode?
Vanchino 16 Jun, 2024 @ 11:49am 
loving the mod, but I got one issue with population, when I conquer a settlement the population decline as hell and the settlements that I started with, the population barely grows and also decline very much, while I got the right buildings,food surplus and public order stable.

So am I doing something wrong here or is the population mod not working as it should?
⚜ Gabriel G.N ⚜ 7 Jun, 2024 @ 9:51am 
I must have all of the dlc's of the game to play all of the scenarios that the mod has to offer? Because for me, it's only available the vanilla ones, i want to play as sulla and it's unavailable for me. Someone can answer this question?
xxJD190xx 4 Jun, 2024 @ 11:25pm 
Is there a submod where I can use the IA map on grand campagin?
Urethra Scuba Diver 9 May, 2024 @ 11:15pm 
Can you make it that you can build the coliseum and the Circus Maximus?