Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Campaign
1,268 件のコメント
Froggyluv 9月25日 23時41分 
Prologue freezes right after you hit End Turn (as per tutorial) while "Defening Campania"
Šumař 9月21日 14時18分 
great mod but without shieldwall meh...Rome without formation, just testudo which doesn't work anyway because when attacking break testudo and run to enemy...
danwright405 9月20日 14時44分 
does any of these mods work with dei?
Crazy_Dutchman 9月13日 15時47分 
its a good mod but there is one thing that breaks it for me... the battles. I play on normal battle diffuculty, I use exactly the same units as the ai, yet the ai breaks trough my front line in around 20 seconds without any casualties. also my medium sword infantry gets melted against ai light spears... somebody has a clue what is gong on or is this just extremely broken, let me know
Blaizey Bones 8月26日 13時33分 
for some reason the red borders for battle maps are gone. Is that something I can turn on?
Yadir50 8月26日 3時08分 
The translation file is empty (not available)
Feral 8月8日 17時42分 
Are you able to make a submod or direct us to a compatible mod that makes it 2 turns/seasons per year (Summerish/Winter) or 1 turn per year and just alternate the season for each year so we can still have the seasons effect? Reason for the request is that the years dont really move on quick enough so you can build up generals/research/conquer and don't really get much generational interplay which to me is more important than strictly following seasons.
RALLEMANDEN132 7月31日 10時43分 
does it work well with coop campaign??
stacho.jr 7月29日 7時39分 
Another broken overhaul mod, same as DeI.
For no damn reason your food value went from +40 to -24 in one turn. You have farms in every region in every province. But it's still not enough food.

Unbelievably stupid, considering the AI doesn't suffer from a food shortage at all.
arondelcarpio 7月20日 15時19分 
The mod is good but has issues that make it hard to enjoy. When the AI attacks, if you move slightly from where you're "supposed" to be, it stops looking for you, making it impossible to hold defensive positions. You're forced to play offensively or win by time, which never happened in vanilla. Units are very slow, and all cavalry feels sluggish, like cataphracts. Removing forced march makes the campaign extremely slow, as you have to spend many turns in newly captured provinces. Military allies never respond to requests, even when it's clearly in their best interest and they have a strong army nearby. In the base game, they sometimes listen too much, but here they just stay in their cities, which feels broken. The best part of the mod is the elephants and unit aesthetics. Changing Roman-style units into peltasts is, in my opinion, a horrible change—they don’t use the pilum properly and just charge or throw javelins like skirmishers.
Azkagabuttt 7月20日 4時14分 
Very good mod thanks for the mod devs!
Sturmführer 7月16日 12時56分 
I think your campaign mod is really cool! Is it possible to play Para Bellum with Nordo's unit collection?
Arlen84 6月18日 19時23分 
Will HD Cities 2.0 by Phazer be compatible with this amazing mod?
Hattori Hanzo 4月3日 4時12分 
yeah same thing. the ai isn't affected by anything (including any sort of attrition)
Hengurifisu 3月27日 14時14分 
Food shortage only affects the player, IA with 5000 soldiers and only one territory and somehow they have no lack of food
天使 3月23日 11時56分 
Hola bro, ¿Ya no volverás nunca a actualizar el mod, ya está 100% finalizado?
Пажилой Титан 3月17日 15時59分 
Why doesn't the AI ​​have a troop maintenance tax? It's basically just spam.
waelyass.hojeije 3月16日 9時59分 
I would like to delete the Supply system. I tried everything woth Pack File Manager but i didn't succed. Can someone help me ?
Marcel Soares 2月24日 18時39分 
Does historical characters spawn in campaigns? For ex: Caesar for rome and etc...
Mattis 2月23日 13時45分 
great mod but armies run out of supplies way too quick and feels very restrictive
IceSquidd 2月4日 12時44分 
I would also like to mention that i'm not using the UNITS mods
IceSquidd 2月4日 12時43分 
Dunno if there is something wrong with the mod but DACIA (on imperor augustus) has no artillery, but in vanilla they do have.
CommandanteWolf💀 1月30日 6時23分 
Some units are invisble any solutions?
FELDRIC 1月28日 1時22分 
Please turn client states into satrapies...
They only drag you into wars with allies ;C
Grapcioo 1月26日 10時54分 
After 56th turn my game is crashing all the time, there's any way to avoid these crashes?
hashpipe123 2024年12月27日 7時48分 
I’m confused and can’t find a solid answer but with this mod if I start with the rise of the republic campaign does the campaigns role into the next campaign? Like I saw that u can play through all campaigns in one playthrough but I’m confused how that works?
Carolina Reaper 2024年12月24日 19時20分 
I've tried playing multiple Budini campaigns, but the game keeps crashing at 10-12 turns in. I've installed and enabled every part, no other mods.
Spazzman 2024年12月24日 17時33分 
Once again the AI is OP
Spicyfriedrice2 2024年12月3日 2時25分 
rampant banditry, army cant patrol in owned territory. also army ran out of supply in every 2 turn. cant even reach enemy settlement without losing 150-200 man in attrition per turn. and when they start to replenish, in the next turn my army always hit by disease or pestilence. even though i produced a lot of food and all of my settlement have high sanitation. fck this
RealTeuto 2024年12月2日 12時18分 
does this mod alter the amount of turns per year?
Nick V1 2024年12月1日 3時20分 
Good job dude, made me come back and enjoy RTW2 again
millerthehunter375 2024年11月27日 19時14分 
My biggest Complaint is units missing from certain nations specificially like why does athens have hellenistic hoplites(in their army) a tier 2 barracks unit but cant get them as a recruitable unit i need it so badly otherwise im running a literal militia army where the peltast and barely trained pikes, and light hoplites are my only options for about 40+ turns whilst all my rivals are getting them by turn 10 or less doesnt seem right to me should been a recruitable on the tier 2 barracks rather if you guys fix said issue or not i hope you shall otherwise the powerful trade city state is only a third rate to the rest of Greek states and Macedonian successor kingdoms i like cav and infantry stuff that i get late game but thats so far into the future that i will fall to a decent kingdom that gets actual armored units in that early period otherwise i think the mod is pretty solid and i hope to see more from it
Kralrambo 2024年11月25日 13時31分 
Hello, I have been using this policy mod for a long time and I am satisfied with it. It works fine. However, something like this happened recently. About 2 months ago, I installed the para bellum mod. I completed several campaigns and it worked flawlessly in all of them. Now, I started a new one. It doesn't work either. A new political party appears. To fix it, I deleted the launcher, deleted steam, verified the game files. I deleted and installed the game twice. It still doesn't work. What should I do?
Dicknose 2024年11月5日 12時45分 
nevermind i just checked the change notes. il try to get the submods working
Dicknose 2024年11月5日 12時44分 
everything seems to be working great but the Empire Divided campaign is now 4tpy instead of 12tpy. I have tested it and with no mods it is 12 tpy and with the para bellum collection it is 4tpy. I have tried the 12 tpy submod and it doesnt seem to work. is this a feature of the mod?
kuonenjerome 2024年10月28日 2時04分 
Hey guys thanks for all your work...why is the upkeep for ai units on 0? can i change this by a submod?
InsanityTwists 2024年10月11日 22時50分 
Crashes on sieges destroying walls and doors have a fix?
xXPost_MclarenXx 2024年9月28日 18時33分 
Im having trouble this mod it worked fine b4 but now i just crash to the desktop immediately after starting a new campaign
alexmac564 2024年9月7日 13時02分 
i start with a debuff to some of my stats as rome why and whats causing it?
Esoteric84#2384 2024年9月2日 7時02分 
the army spam, while ai is poor is cheating, but im surviving
Crazy Joe Devola 2024年8月30日 16時55分 
Wonderful mod! What an effort! Thanks!!! :steamthumbsup:
Negan 2024年8月18日 11時12分 
слишком часто играя за Рим достает ДЕЦИМАЦИЯ, как снизить ее частоту?
Eva Sinclaire 2024年8月7日 1時32分 
Is it possible to turn off Omens and War wearnes is it broken,affect only player and every 2nd turn occurs,completly unwanted think in Mod,it is enought that you broke auto resolve and we now need to fight manualy battles when i am 80% vs 20% and reinforcemet works perfect for AI but not for us even when i stand next to city,completly broken mod with God AI
Sykh_86 2024年8月6日 12時00分 
AI just spam whole armies :/
Got Meatloaf 2024年8月1日 18時21分 
is the blood staying on the ground for anyone? I check everything. graphics maxed out nothings makes it work
qwerty 2024年7月27日 12時19分 
any news on AOR?
Bigmini10 2024年7月5日 7時12分 
it is normal that the AI pays no upkeep for his troops?
ILKAY 2024年7月4日 8時37分 
battles are so hard why?
xxJD190xx 2024年6月23日 13時14分 
Is there a sub mod that uses the IA map on Grand Campaign?
laztoledo 2024年6月21日 11時28分 
Seems like my armies run out of supplies in a turn or 2. What is the fix to this? Also, can velites and levy have skirmish mode?