RimWorld
Guards For Me
458 comentarii
Thunderbird 31 iul. la 2:09 
There is a soft incompatibility with the exterminator mode in this mod and "Show me your hands" mod, when the exterminator mode is active and they performs various works there is hands appearing where the task starts and disappear when it's completed. A bit sad because it's ugly and I love both mods, especially exterminator mod to automatically kill all animals coming eating my crops :D
迷死人的247 25 iul. la 8:19 
保镖模式会一直挨饿,不会去休息或者娱乐,只能手动取消让他们去吃饭吗
彩虹猫 23 iul. la 18:18 
机械体有指令但是不生效.是bug么?
owo 20 iul. la 21:19 
Reaction force seems not working for ghouls can update that plzz
GetUrAssToMars 12 iul. la 19:47 
I might be in the minority here but... Is there anyway to remove the guard commands just from mechanoids? I just feel like having them runs counter intuitively to how they are meant to be played. Plus its alot of clutter on their menu that i'd like to make go away.
Nextshot 12 iul. la 8:41 
@Doggocide In my experience any mod that adds a task after the game was created (such as 'bodyguard') can implode save files
aRandomKiwi  [autor] 9 iul. la 22:58 
:ai_wormhole: Update V3.0.10 :ai_wormhole:

-Add support for Rimworld 1.6
Jasun 5 iul. la 15:18 
Please if possible update this for 1.6 unstable.. This mod is how I play at work
Doggocide 25 iun. la 13:27 
I just reset my mod's list and completely forgot about this mod- I already started a new save. I know this has probably been asked before but I couldn't find a Q&A in the description, so I'll ask it.

Is the mod safe to add to an active save?
Monbland 22 iun. la 1:37 
PLEASE UPDATE!
Papito 18 iun. la 13:06 
Will this get updated?
Nextshot 4 iun. la 19:01 
We need mechanoids as 'spot guards' :(
DiegoCalvito 4 iun. la 14:35 
Anyone else get this bug where pawns dont go to the guard spot and just start wandering?
- ̗̀Skizzie ̖́- 14 mai la 18:31 
Is there a way for them to not have their weapons showing when not on guard duty?
Flat 25 apr. la 21:53 
Does guarding suppress slaves?
ultimatealphauniverse 21 apr. la 4:09 
You should ad guard to the schedule tab so we can have pawns take turns guarding.
maltaknight1776 19 apr. la 23:58 
Fixed the issue by loading the mod last. Now they respond as they should. Thank you arandomkiwi Please keep this mod up to date. It's the only one that does this the best.
Snuggl 23 mart. la 14:02 
Frikken love this mod! You can automate alot of your base's defense with it. Especially useful when playing with zombies and patrols. I'm defending my base in the middle of a grass land completely without turrets :D
蓦然回首,誒!?人呢 19 mart. la 13:12 
does it allow mechanoids to guard?
X_hydra2 7 mart. la 2:28 
does the mod work midgame?

reaction force doesnt seem to work until i did a dev test in a new world and all of the sudden it works
maltaknight1776 25 febr. la 18:28 
Tested. Pawns unreliably go into reaction force mode when threats are present on the map. Maybe one or two will but on my last test none did. Idk what's causing this but the mod doesn't seem to work like it used to. Maybe has something to do with different races? idk
Cayajinge 14 febr. la 4:29 
Is it compatible with Rocketman? My error log shows a logical conflict
NaNoServers 15 ian. la 11:22 
Bloodshed 14 ian. la 16:06 
does it work with mechs? i tried to do assign a mech to a guard spot and it didnt go anywhere :steamsad:
WhiskersAndCookie 4 ian. la 19:47 
was looking for a mod like this for a long time, thank you! :steamhappy:
blazezierhiz 25 dec. 2024 la 5:10 
nevermind its the setting "show guards job"
blazezierhiz 25 dec. 2024 la 5:07 
My problem is that it says that the patrolling guard is "idle."
Huppias 2 dec. 2024 la 20:15 
I found that if I used VEF_BodySize_Multiplier(VEF_BodySize_Multiplier), the Pawn name and title would be overlap.
Zaljerem 29 nov. 2024 la 20:53 
Tim_Killer_09 5 oct. 2024 la 4:46 
is it just me but when i use alpha mech mechs they don't go to the gaurd spot
󠀡󠀡 4 sept. 2024 la 2:30 
will they starve if i leave them to guard or will then stop and get food then go back to guarding without me needing to do anything?
McLets 28 aug. 2024 la 17:37 
The fog of war mod gave this mod purpose. May it rest in peace. o7
Spikeyy_ 15 aug. 2024 la 21:33 
Unfortunately it doesn't work with Androids Expanded for RW 1.5. Can you fix this please? :steamhappy:
DarthMalak 26 iun. 2024 la 11:37 
Mod doesn't work and seems the author abandoned it or is too busy.
katgotback 15 iun. 2024 la 8:54 
Want to let you know that this mod was working and then today it broke the devmode ability to spawn items. I removed all mods except this one and it still happened.
Moz 2 iun. 2024 la 22:44 
Is it okay to remove mid save?
Asunib 6 mai 2024 la 8:18 
mechanoids now have the option to guard in my game, but can't find any assignable way to make them work at the guard spots. does anyone have a fix for this or is there a mechanic i'm not seeing?
ozzywizard 1 mai 2024 la 16:56 
What is the mod used in the reaction force picture, the one showing the ranks
DaniAngione 24 apr. 2024 la 8:17 
Trying the mod out, I really like it so far! Nice work :)

There is one weird thing, though...
For some reason I get the buttons/commands for enemy pawns and prisoners too. Like, if I click a raider they have the patrol command, the guard command, the bodyguard command... That doesn't seem right xD

Hope this report helps and keep up the good work!
Kunai 20 apr. 2024 la 10:52 
They do respond, but it's very clunky for me. It's not like Search And Destroy, unfortunately.
Otoya 18 apr. 2024 la 18:25 
What does Reaction Force actually do? Because they don't react when a raid happens or shamblers are hitting the walls or fighting the turrets.

I've made all the pawns part of the Reaction force but it doesn't seem to be actually doing anything, what am I missing here?
LioTheManlyBadAssHero 17 apr. 2024 la 20:27 
Like, is this mod compatible with the colony groups mod?

(the mod in question)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2345493945
LioTheManlyBadAssHero 17 apr. 2024 la 20:22 
Does it work with the groups mod?
Yekaterinnani 16 apr. 2024 la 8:40 
On existing save, it doesn't seem to work, but no exception is shown:

https://gist.github.com/HugsLibRecordKeeper/f90db366d53ba82761ebb079d1725e2f
Azzkal 15 apr. 2024 la 7:48 
Dont work on 1.5
Colonists just dont get the tasks
DiegoCalvito 14 apr. 2024 la 11:12 
Thank you so much for the update this is a must have mod for me
Jasun 13 apr. 2024 la 18:22 
Thank you for the update! Life Saver!!!
Autisticus Maximus 13 apr. 2024 la 9:55 
This is going to cause ghouls to lose the melee skill as any worktype with melee as a relevant skill will make ghouls unable to use the skill.
parcruz 12 apr. 2024 la 20:50 
I'm not sure if this is an error with the configuration or not, but it till shows as incompatible for 1.5 in the mod menu, despite (from what I can tell) working fine.