Master of Orion

Master of Orion

Greenpeace
24 Comments
Doc✪Hollywood 27 Aug @ 3:49pm 
@Nameistoad: THIS MOD DISABLES / IS INTERFERING WITH ADVANCED COLONY SHIP

I am in multiplayer game with this mod and the Advanced Colony Ship did build nothing of the extras: no research lab, no automated factory, no hydroponic farm.

I hope you can fix this as this is by far MY FAVORITE MOD, Nameistoad
krunjar 6 Mar, 2024 @ 8:50am 
I know this mod AND game is REALLY old but does anyone know of a way to get the game to let you build a colony base on your capitol? That's the world I'm having the most trouble with pollution wise.
nameistoad  [author] 29 Nov, 2019 @ 12:02pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1923837331

Or maybe I just truncated the link because I'm a dummy.
nameistoad  [author] 29 Nov, 2019 @ 11:50am 
ok, I just posted a new mod, basically copying WhatisSol's mod that you linked below. I'm guessing Steam needs a few minutes (more likely a couple hours) to virus check or whatever before it can be linked like I did? I can get to it just fine through the "nameistoad's workshop" link at the top of the screen, but maybe no one else can until they've screened it?
Doc✪Hollywood 29 Nov, 2019 @ 11:19am 
nameistoad  [author] 29 Nov, 2019 @ 11:16am 
Doc✪Hollywood 29 Nov, 2019 @ 10:07am 
Oh. it looks that Sol already solved the problem partly:

https://www.nexusmods.com/masteroforionconquerthestars/mods/28?

He made all planets equal. Which means that max growth is still at HALF of POP MAX, but at least the penalty for big size planet is gone.

The only thing I do NOT know is:


HOW DO YOU INSTALL THIS PATCH?


It is not a steam Workshop patch....
Doc✪Hollywood 29 Nov, 2019 @ 9:59am 
Yeah, Spud and Sol were able to do it, but unwillingly.

I think it is worth a try. I would begin with Small +0%

it is too bad that max growth rate can not be set to MAX POPULATION. because the way it is, you can not fill your planet up. Resp. if you fill it up, it will not server anymore as "breeding planet". No matter how strong the boost is: If the planet is at its MAX POP birth rate will be next to zero.

But then, anything that makes this problem smaller helps.

So the question is: How many percentage should be added to bigger planet sizes?

I had once the forumula, which you can't change, printed out. That would allow to determin the percentage that you should add.

I try to re-search it
nameistoad  [author] 29 Nov, 2019 @ 8:36am 
Well, I've got good news and bad news.

Bad news is that I can't mod the formula. It's built into the game and can't be modded. WhatisSol might be able to change it, but I'm sure it would be a huge amount of work to make that change and who knows how long it would take or if he's even willing to do it.
Good news is that I can create as many buildings as I like, and I can restrict them pretty close to however I like.

If I created a series of buildings, limited to only be allowed on planets of a certain size category (i.e. one building for small planets, a different building for large planets) then I could grant a static boost to growth rate. I can't fix the problem of the growth rate slowing as the planet fills up, that's built into the formula that I can't change. I could give a static boost to growth rate that gets bigger on bigger planets.
Perhaps:
Small +5%
Medium +10%
Large +15%
Huge +20%
Massive +25%

Is that worth trying?
Doc✪Hollywood 29 Nov, 2019 @ 7:27am 
Correction of my P.S./ammendmend:

With the bad formula a planet with POP MAX 3 would get the same birth rate like a planet with POP MAX 10, when they both reach maximum population. That would be illogical and stupid.

With the right formula as it should be, birth rate will be the same for all planets when having POP = 1, and then get higher and higher and higher the bigger the population gets.

This a a profound difference, which is at moment implemented totally wrong.

Plus,
that at moment the highest growth rate is not even at POP MAX,
but at HALF OF POP MAX,
which is complelty illogical and stupid.

So in short words:
You correct these two points,
resulting from the same bad formula,
and you improve the game in my eyes BIG TIME.
Doc✪Hollywood 29 Nov, 2019 @ 7:19am 
P.S ammendmend:

So if you change that MAX BIRTH RATE is at MAX POP (if a planets max populatin is 10 the maximal birth rate should be at population 10),

then there is only one last thing to do:

Make sure that birth rate is the same for ALL planets when they have POP = 1.
So therefore the bigger the poulation is, the higher the birth rate gets.
Therfore a planet with POP MAX = 10 will get (logically) a much higher birth rate when maxed out than a planet with POP MAX = 5.
Doc✪Hollywood 29 Nov, 2019 @ 7:19am 
Which is NOT the same like:
ALL planets get the same birth rate at POP MAX
and the smaller the population the higher the penalty in birth rate.
With that bad formula a planet with POP MAX 3 would get the same birth rate like a planet with POP MAX 10.
With that bad formula the planet with POP MAX 3 would get a "little" penalty when having POP = 1, whille the planet with POP MAX 10 would get a "huge" penalty when having POP = 1,
because POP = 1 is much further away from 10, than it is away from 3.



I now I described it a bit cumbersome.

I hope it makes any sense for you to read it.

If you have question I try to explain it better maybe in PM

Doc✪Hollywood 29 Nov, 2019 @ 7:05am 
Hi Nameistoad

I was informed by Spud that the new MOO has TWO adjustments about breeding and planetsize implemented. (But I belive in fact both adjusments result from the same bad formula)

1) The first is that if a planet is almost empty or almost full, the breeding rate is slower and therefore the breeding rate of a half full populated planet is the highest.

While it is logical, that birth rate is slow when a planet has still POP = 1 is logical,
but it makes no sense that birth rate is maxed out at HALF POP MAX
and even less sense that anything above HALF POP MAX gets a slower birth rate than HALF POP MAX.

Logically the more people, the more they breed.

The reason why a planet reach its max. population is NOT that birth rate gets lower, but that death rates get higher from polution, not enough food, etc.

So if you change the formula,
so that MAX BIRTH RATE is reached at MAX. POP,
then you already partly solved the second problem below,


Doc✪Hollywood 29 Nov, 2019 @ 6:58am 
2) The seconds thing is the more annoying issue:

***BIGGER PLANETS RECEIVE A BIG PENALTY IN BIRTH RATE***, which is so not fun and not original MOO.

This penalty is a bit hidden and probably develops directly from the bad formula explained above:

BIRTH RATE is maxed out in new MOO at HALF OF POP MAX.

==> Therefore: The more you are away from HALF POP MAX, the slower the birth rate.

Lets take a concrete look what that means:

EXAMPLE 1:
A planet with POP MAX = 5 has MAX BIRTH RATE at POP = 3. Therefore POP = 2 and 4 get a "very little" penalty, while POP 1 and 5 get a "little" penalty in birth rate.
Doc✪Hollywood 29 Nov, 2019 @ 6:53am 
EXAMPLE 2: A planet with MAX POP = 9 has MAX BIRTH RATE at 5. POP = 4 and 6 get the "little" penalty, POP 3 and 7 get the "little" penalty and now it comes: POP = 2 and 8 get a already "medium" penalty and POP = 1 and 9 a "big" penalty in birth rate.

That is so crappy! In the original MOO it was so fantastic to colonize big planets which can have big populations. I loved to colonize them! With the new birth rate dynamics (and the waste/pollution system - which you VERY VERY NICLE REMOVED - HATS OFF AND APPLAUSE FOR THAT!!! :rd_love:) big planets/large populations are not that much fun.

Do you think you could fix that?





nameistoad  [author] 13 Nov, 2019 @ 3:43pm 
I could make a mod for growth rates. What would you want it do in an ideal universe? I may not be able to make your ideal mod, but your comment below leaves a lot of room for interpretation.
Doc✪Hollywood 10 Nov, 2019 @ 10:41am 
Nameistoad: I have to say I gave up on this game I was so utterly disappointed. Spud Dastardly just modded at his own, not taking any suggestions from me. Now your Greenpeace mod is very well received, since pollution was one of the things which infurated me the most: Remembering the original Master of Orion the big planets were the best, this pollution thing plus the *long breeding time for new inhabitants*, both punished big planets too hard in this new version of Master of Orion. Therefore your mod just removed 50% of the hassle. - I hope one day somebody adds a mod to remove the "breeding time adjustments for planet size" as well... That would be just perfect like in good old times!
Doc✪Hollywood 10 Nov, 2019 @ 10:33am 
Thank you! For your mod too!
nameistoad  [author] 9 Nov, 2019 @ 9:01pm 
5x is a major balancing mod. Changes the game significantly and I think makes it a lot better.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=800155077
Doc✪Hollywood 9 Nov, 2019 @ 3:59pm 
Nice. BTW what is "5x"? Any link?
eh dab 11 Sep, 2019 @ 1:01am 
Awesome mod, nice work.
nameistoad  [author] 15 Jun, 2019 @ 12:21pm 
Anyone who does not have the Steam version and would like to use this mod is welcome to download it from my google drive.

https://drive.google.com/file/d/1AFPJmFRzioakYhv5YMWOwCGYrYj_vCaV/view?usp=sharing