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I am in multiplayer game with this mod and the Advanced Colony Ship did build nothing of the extras: no research lab, no automated factory, no hydroponic farm.
I hope you can fix this as this is by far MY FAVORITE MOD, Nameistoad
Or maybe I just truncated the link because I'm a dummy.
https://gyazo.com/ce25222079f2a79d8da03a9b2d02ec73
How's that work for you?
https://www.nexusmods.com/masteroforionconquerthestars/mods/28?
He made all planets equal. Which means that max growth is still at HALF of POP MAX, but at least the penalty for big size planet is gone.
The only thing I do NOT know is:
HOW DO YOU INSTALL THIS PATCH?
It is not a steam Workshop patch....
I think it is worth a try. I would begin with Small +0%
it is too bad that max growth rate can not be set to MAX POPULATION. because the way it is, you can not fill your planet up. Resp. if you fill it up, it will not server anymore as "breeding planet". No matter how strong the boost is: If the planet is at its MAX POP birth rate will be next to zero.
But then, anything that makes this problem smaller helps.
So the question is: How many percentage should be added to bigger planet sizes?
I had once the forumula, which you can't change, printed out. That would allow to determin the percentage that you should add.
I try to re-search it
Bad news is that I can't mod the formula. It's built into the game and can't be modded. WhatisSol might be able to change it, but I'm sure it would be a huge amount of work to make that change and who knows how long it would take or if he's even willing to do it.
Good news is that I can create as many buildings as I like, and I can restrict them pretty close to however I like.
If I created a series of buildings, limited to only be allowed on planets of a certain size category (i.e. one building for small planets, a different building for large planets) then I could grant a static boost to growth rate. I can't fix the problem of the growth rate slowing as the planet fills up, that's built into the formula that I can't change. I could give a static boost to growth rate that gets bigger on bigger planets.
Perhaps:
Small +5%
Medium +10%
Large +15%
Huge +20%
Massive +25%
Is that worth trying?
With the bad formula a planet with POP MAX 3 would get the same birth rate like a planet with POP MAX 10, when they both reach maximum population. That would be illogical and stupid.
With the right formula as it should be, birth rate will be the same for all planets when having POP = 1, and then get higher and higher and higher the bigger the population gets.
This a a profound difference, which is at moment implemented totally wrong.
Plus,
that at moment the highest growth rate is not even at POP MAX,
but at HALF OF POP MAX,
which is complelty illogical and stupid.
So in short words:
You correct these two points,
resulting from the same bad formula,
and you improve the game in my eyes BIG TIME.
So if you change that MAX BIRTH RATE is at MAX POP (if a planets max populatin is 10 the maximal birth rate should be at population 10),
then there is only one last thing to do:
Make sure that birth rate is the same for ALL planets when they have POP = 1.
So therefore the bigger the poulation is, the higher the birth rate gets.
Therfore a planet with POP MAX = 10 will get (logically) a much higher birth rate when maxed out than a planet with POP MAX = 5.
ALL planets get the same birth rate at POP MAX
and the smaller the population the higher the penalty in birth rate.
With that bad formula a planet with POP MAX 3 would get the same birth rate like a planet with POP MAX 10.
With that bad formula the planet with POP MAX 3 would get a "little" penalty when having POP = 1, whille the planet with POP MAX 10 would get a "huge" penalty when having POP = 1,
because POP = 1 is much further away from 10, than it is away from 3.
I now I described it a bit cumbersome.
I hope it makes any sense for you to read it.
If you have question I try to explain it better maybe in PM
I was informed by Spud that the new MOO has TWO adjustments about breeding and planetsize implemented. (But I belive in fact both adjusments result from the same bad formula)
1) The first is that if a planet is almost empty or almost full, the breeding rate is slower and therefore the breeding rate of a half full populated planet is the highest.
While it is logical, that birth rate is slow when a planet has still POP = 1 is logical,
but it makes no sense that birth rate is maxed out at HALF POP MAX
and even less sense that anything above HALF POP MAX gets a slower birth rate than HALF POP MAX.
Logically the more people, the more they breed.
The reason why a planet reach its max. population is NOT that birth rate gets lower, but that death rates get higher from polution, not enough food, etc.
So if you change the formula,
so that MAX BIRTH RATE is reached at MAX. POP,
then you already partly solved the second problem below,
***BIGGER PLANETS RECEIVE A BIG PENALTY IN BIRTH RATE***, which is so not fun and not original MOO.
This penalty is a bit hidden and probably develops directly from the bad formula explained above:
BIRTH RATE is maxed out in new MOO at HALF OF POP MAX.
==> Therefore: The more you are away from HALF POP MAX, the slower the birth rate.
Lets take a concrete look what that means:
EXAMPLE 1:
A planet with POP MAX = 5 has MAX BIRTH RATE at POP = 3. Therefore POP = 2 and 4 get a "very little" penalty, while POP 1 and 5 get a "little" penalty in birth rate.
That is so crappy! In the original MOO it was so fantastic to colonize big planets which can have big populations. I loved to colonize them! With the new birth rate dynamics (and the waste/pollution system - which you VERY VERY NICLE REMOVED - HATS OFF AND APPLAUSE FOR THAT!!!
Do you think you could fix that?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=800155077
https://drive.google.com/file/d/1AFPJmFRzioakYhv5YMWOwCGYrYj_vCaV/view?usp=sharing