Master of Orion

Master of Orion

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5X - The Ultimate Balance Mod
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3.222 MB
15 Nov, 2016 @ 12:02am
24 Aug @ 9:05pm
56 Change Notes ( view )

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5X - The Ultimate Balance Mod

Description
Spud Dastardly presents the biggest Master of Orion: Conquer the Stars mod in the galaxy! This mod is massive overhaul of the gameplay experience. It's effectively a full expansion pack for the game. It includes a total rebalance of every aspect of gameplay, new technologies, improved AI, and much more. For a broad overview of what this mod does, see the Readme on ModDB.

Languages: English, German (Deutsch), Russian (русский), Spanish (Spain) (Español (España)), French (Français), Polish (Polskie)

If you're new to MoO mods, you may want to start with this guide.

The Unofficial Code Patch by WhatIsSol is highly recommended for use with or without this mod! You can get it on Steam or at ModDB. Be sure to follow the UCP install instructions on the UCP mod page. If you are going to use UCP with 5X, it is necessary to use the 5X UCP Compatibility mod (5XCPC)

5X was featured in a series of videos by YouTubers Mal and Sabouts a while back! They played two games on impossible difficulty (using version 2.3.1). You can see it on Youtube. I also did an interview with eXplorminate[explorminate.co] along with WhatIsSol about 5X and UCP.

I've put many hours of work into this mod! If you would like to show your appreciation with a donation, you can do so here.[ko-fi.com]

Also check out these related mods:
  • 5X UCP Compatibility Mod (5XCPC) is for players using 5X with WhatIsSol's Unofficial Code Patch. It re-enables several features which were disabled due to bugs, and it takes advantage of some modding features added by UCP. I highly recommend using both UCP and this addon!
  • Split Tech Tree is an addon for 5X that re-arranges the entire tech tree into 8 separate branches to make it more like a MoO2 style tech tree. This completely changes the tech tree strategy, so if you want to change things up with a totally rearranged tech tree, give it a shot!
  • 5X Lite is a lighter version of the 5X mod that includes most of the balance adjustments of 5X but none of the added technologies, tech tree changes, added uber biomes, etc. It's for players who want a more balanced game but one that's closer to the original in terms of its scope. Don't use this one at the same time as 5X.
  • ALL AI + 5X galaxies allows you to play with every race at the same time on 5X galaxies (this may cause some issues, which is why it's not in the base 5X). This mod can be used standalone or with 5X. There is also a no wormhole variant.
  • Single Warpgate Systems forces every star system to have just one warp gate.
  • Diverse Specials and Massive Planets is a popular mod created by Morpheus to add dozens of new planetary resources to the galaxy. This version is fully compatible with 5X, but you should load it before the 5X UCP Compatibility mod, and you can't use it at the same time as Split Tech Tree.
  • Custom 5X and DSMP Assets contains new ship icons for the alternate hull types introduced in v4.0 as well as new planet icons for the added uber biomes. It also includes some resource icons for DSMP.
  • Tactical mod by Vaaish re-balances various weapon techs in 5X to give an alternate approach to how different weapons are utilized as well as providing more distinctive AI blueprints.
For reference, the correct load order for the above mods if you should choose to use any of them is:
  • 5X
  • UCP
  • DSMP
  • 5XCPC
  • Tactical Mod
  • Split Tech Tree
  • ALL AI + 5X Galaxies
  • Custom 5X and DSMP Assets

Popular Discussions View All (83)
400
14 Jul @ 10:35am
PINNED: Version 5.x Feedback and Bug Reports
Spud Dastardly
6
3 Jan @ 1:21pm
Endless Processing Turn
Man_Made_God
2
26 May @ 9:50pm
Side question - custom race audio
river727
2,809 Comments
Spud Dastardly  [author] 25 Sep @ 2:22pm 
@Sheta At the top of this page is a tab labeled "Change Notes." You can see the changes there.
Sheta 24 Sep @ 10:33am 
Looks like a lot things was changed. I just load my save I've made three months ago and see some difference. For examle my space factory build military outpost for 3 turns instead 2 and the advanced military outpost cost 5 turns instead 4. Besides that one of my current blueprint is overloaded now. Is there a changelog somewhere that I can read?
Phr0stByt3 30 Aug @ 2:13am 
Thanks for the answer, sir.
Spud Dastardly  [author] 29 Aug @ 6:11pm 
@ Phr0stByt3 The easiest way to recover your save is to undo the changes you made to the mod file.

As for the orion building, it is intentional that you can't build those on uber biomes. Uber biomes come with an extra building that provides more buffs. What the orion building does is basically give to gaias a similar though prehaps slightly better benefit than those received by the uber biome buildings for the player who defeats the guardian. This most benefits races that don't already have their own uber biome.

Besides the building bonuses, uber biomes differ from gaias in their pollution cleanup and food output. Gaias produce 4 average food per cell and absorb 35 pollution.
Tropical/Coral: 4.6 food & 25 cleanup
Marsh/Forest: 4.2 food & 30 cleanup
Grassland/mountainous: 3.8 food & 35 cleanup
cavernous/cybernetic: 3.4 food & 40 cleeanup
Phr0stByt3 29 Aug @ 4:24pm 
I tried adding modifying the ColonyStructureTypes.YAML file in the 5X Mod folder:

Under "structure_orion_infrastructure", I added an uber biome:

compatibleBiomes:
- biome_orion
- biome_gaia
- biome_coral_world

When I tried loading my game I got the save game warning (same as I got during the recent update), but now the game won't load. Is there a quick fix for this? I mean, I already got economic victory and am just playing for fun, but hoping to attack Antares before I let this game go.
Phr0stByt3 29 Aug @ 3:41pm 
Is it intentional that you cannot build the "unique building that can only be built on gaias and Orion" that is unlocked after defeating the Guardian on Uber Biomes? And there's no way to go from Uber Biome to Gaia either. Also... is there a comparison of Uber Biomes and Gaian biomes? Pros/Cons?
K.B_Martinsen 28 Aug @ 6:20am 
@Spud Dastardly aha OK, had a feeling it was something like that just wanted to make sure. I suppose even if you have to money having 5 battleships just magic appear every 1 turn is a bit OP.
Spud Dastardly  [author] 27 Aug @ 10:15pm 
@Narnyay Nothing further is required. Steam updates the mod automatically. If you are using Custom 5X and DSMP Assets, rerunning the installer for that will get you the missing hyper advanced chemistry tech tree icon if you care to do so.
Spud Dastardly  [author] 27 Aug @ 10:14pm 
@K.B_Martinsen I think what you're experiencing is something done in UCP and 5XCPC to fix a balance issue with the AI. The AI players can't bulk build or buy, so somewhere along the way we made a choice to limit bulk building of ships in order not to give the player a significant advantage that the AI can't use. It's also done in an effort to make it more difficult to get more ships to your front lines in order to give defending empires more of a chance to mount a defense.
Narnyay 27 Aug @ 1:50pm 
If i already have the mod installed is there anything further I need to do to update to the latest version ?