Master of Orion

Master of Orion

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15 Jun, 2019 @ 11:59am
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Description
This little mod only does two things.

1. It changes the Colony Base so that you can build it on any colony once you've researched it. 5x makes this change, and this mod simply reinforces it. If you do not use 5x, this will make the Colony Base available in your build cues of planets colonized before you get the tech.

2. All Colony Bases now clean up 2500 pollution. Effectively, every world that has a colony base will never pollute.

This mod requires nothing. If you use the Unofficial Code Patch, this will work. If you don't use the Unofficial Code Patch, this will work. If you like 5x, this makes only one actual change, and it will work. If you think 5x is terrible, this will work just fine without it.

If you have other mods, put this one at the bottom of the mod page. If you don't have other mods, why not?
24 Comments
Doc✪Hollywood 27 Aug @ 3:49pm 
@Nameistoad: THIS MOD DISABLES / IS INTERFERING WITH ADVANCED COLONY SHIP

I am in multiplayer game with this mod and the Advanced Colony Ship did build nothing of the extras: no research lab, no automated factory, no hydroponic farm.

I hope you can fix this as this is by far MY FAVORITE MOD, Nameistoad
krunjar 6 Mar, 2024 @ 8:50am 
I know this mod AND game is REALLY old but does anyone know of a way to get the game to let you build a colony base on your capitol? That's the world I'm having the most trouble with pollution wise.
nameistoad  [author] 29 Nov, 2019 @ 12:02pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1923837331

Or maybe I just truncated the link because I'm a dummy.
nameistoad  [author] 29 Nov, 2019 @ 11:50am 
ok, I just posted a new mod, basically copying WhatisSol's mod that you linked below. I'm guessing Steam needs a few minutes (more likely a couple hours) to virus check or whatever before it can be linked like I did? I can get to it just fine through the "nameistoad's workshop" link at the top of the screen, but maybe no one else can until they've screened it?
Doc✪Hollywood 29 Nov, 2019 @ 11:19am 
nameistoad  [author] 29 Nov, 2019 @ 11:16am 
Doc✪Hollywood 29 Nov, 2019 @ 10:07am 
Oh. it looks that Sol already solved the problem partly:

https://www.nexusmods.com/masteroforionconquerthestars/mods/28?

He made all planets equal. Which means that max growth is still at HALF of POP MAX, but at least the penalty for big size planet is gone.

The only thing I do NOT know is:


HOW DO YOU INSTALL THIS PATCH?


It is not a steam Workshop patch....
Doc✪Hollywood 29 Nov, 2019 @ 9:59am 
Yeah, Spud and Sol were able to do it, but unwillingly.

I think it is worth a try. I would begin with Small +0%

it is too bad that max growth rate can not be set to MAX POPULATION. because the way it is, you can not fill your planet up. Resp. if you fill it up, it will not server anymore as "breeding planet". No matter how strong the boost is: If the planet is at its MAX POP birth rate will be next to zero.

But then, anything that makes this problem smaller helps.

So the question is: How many percentage should be added to bigger planet sizes?

I had once the forumula, which you can't change, printed out. That would allow to determin the percentage that you should add.

I try to re-search it