Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Besides, what kind of interstellar society doesn't have paper runners and pencil pushers?
But may I request a few simplified versions of this mod, please? Like this:
1) "Administrators produce AC"
-Administrator job produces +1 Administrative Capacity.
2) "Districts cost 0 AC"
-Removes Administrative Capacity cost for planets' and Habitats' districts.
I just keep dreaming to play with mods like above since 2.2! Can you make it real? =)
I balanced it around other admin-level job upkeeps - one did in fact require 1 alloy. That said Gwen went with the most recent suggestion - one mineral and one energy.
Hope you guys are enjoying the mod! Thanks again Gwen for making it for us!
However, I'm afraid I noticed another machine empire issue: There appears to be no way to upgrade the Central Processing Center for Machine Empires.
I have a Primary Nexus yet nothing, tried using Research_All_Technologies too but still no option.
If it was a update, thank you very much for doing it quickly.
Building showing up as job_MCB_Ruler_Bureacrat_building_1 2 or 3. Description similar. Nothing but cost, planet limit, and upkeep. No jobs added.
Cool idea though! Great way to deal with that pesky admin growth in a reasonable way. Look forward to it working. ;]