Stellaris
GACB: Gwen's Admin Cap Buildings
52 megjegyzés
Ashardalon 2023. aug. 18., 15:53 
ok i see why: pops don't go into the building anymore, does the admmin cap still exist in this game ?
Ashardalon 2023. aug. 18., 15:40 
@gwen does this mod still effective with the rework ? i didn't really sense any change when us it...
GwenBlanketSpecter  [készítő] 2020. ápr. 6., 11:53 
i'm sure someone has made a nerf by now
SteelCrow 2020. ápr. 6., 11:48 
2.6 bureaucrats are so overpowered compared to this.
Pordy 2019. szept. 13., 2:49 
Looks like Pradox will use this as a patch :D
GnoSiS 2019. szept. 3., 17:12 
Or is it working in 2.3.* with no changes?
GnoSiS 2019. szept. 3., 17:11 
Now that this will become part of the base game, can we have a quick update to play while waiting for the patch?
SuNseT`gReeN 2019. jún. 12., 6:21 
Can I see when the mod will update to 2.3.1?
Barcel 2019. ápr. 8., 23:14 
I think these should use rare resources for upgraded building, like other vanilla upgrades.
Mana 2019. febr. 4., 17:23 
love this mod idea but i cant use it until the ai does, maybe make them prioritize this in their first 4 building slots?
Jhaelen1 2019. jan. 20., 12:57 
Are the buildings weighted so that Ai empires wil also build them?
rain 2019. jan. 5., 15:15 
Hey, bit of an odd question but small suggestion- perhaps you could alter the 'Byzantine Bureaucracy' civic to add bonuses to Bureaucrats or something similar, instead of adding administrators? Since it would sort of make sense for the civic that is about sprawling administrative complexes to work with this mod, imo
megamen212 2018. dec. 28., 10:15 
Hello, I made an elementary localization into the Russian language, I would be grateful if you add to the mod, here is a link to localization https://drive.google.com/open?id=1ciif3TQrXrPf5gaDzP92GlTpsU4m8e9X
McCarrick the Technocrackhead 2018. dec. 28., 9:47 
@megamen212 I've talked to Gwen about it and she said she'll try to get that done for you.
McCarrick the Technocrackhead 2018. dec. 28., 9:28 
@Sergei Andropov I'm glad you're enjoying the mod! The idea was that it would be vanilla-friendly and not upset the ballance too much, but I hated having to wait for RNG to get admin cap upgrades so I wanted a way to have a more consistent method without being overpowered. One of my main critiques of Admin Cap is that powerful empires just blow past it with hundreds over the cap anyways, so it really only punishes mid-game expansion IMO. This is meant to push the cap over time instead of just ignoring it entirely.

Besides, what kind of interstellar society doesn't have paper runners and pencil pushers?
McCarrick the Technocrackhead 2018. dec. 28., 9:23 
@Dragonfox Hello Dragonfox, that is actually my fault. When I sent her the mod layout I actually totally forgot to specify the fact that each tier would be locked behind a capitol building tier wall. I'll talk to her about changing that, also felt the same way when I started playing it.
McCarrick the Technocrackhead 2018. dec. 28., 9:22 
@yanderson There is actually another mod on the workshop that is more similar to what you described. I believe its called Admin Cap Rework - look for the more recent version since hes got two up.
megamen212 2018. dec. 27., 8:03 
Hi, I play with your mod in the Russian language, but all the labels and descriptions are not displayed, can you make a localization file for the Russian language without localization itself, without changing the text, so that everything would be displayed in English?
Sergei Andropov 2018. dec. 24., 9:32 
I love this mod. I don't think it actually makes much of a difference (you're intended to go over the admin cap anyway), but I love having a bunch of bureaucrats on my capital planet running the government.
Reya 2018. dec. 24., 0:21 
I know this is supposed to be a small and simple mod but it feels a bit odd to have all three tiers availible from the start. Given how all other buildings tend to be gate behind technologies.
Yandersen 2018. dec. 22., 13:42 
@Gwen , I see you added a few new buildings. Does the AI manages to use them properly? I doubt it can. I would suggest to go simpler: just change the Administrator job to give +1 AC and Districts cost 0 AC and don't go any further - it will do the trick anyway.

But may I request a few simplified versions of this mod, please? Like this:

1) "Administrators produce AC"
-Administrator job produces +1 Administrative Capacity.

2) "Districts cost 0 AC"
-Removes Administrative Capacity cost for planets' and Habitats' districts.

I just keep dreaming to play with mods like above since 2.2! Can you make it real? =)
GwenBlanketSpecter  [készítő] 2018. dec. 22., 5:22 
they made alloys easier to get so I'm changing it back.
GwenBlanketSpecter  [készítő] 2018. dec. 20., 13:43 
changed with permission. but if it ends up beign the wrong chioce I will change it back.
McCarrick the Technocrackhead 2018. dec. 20., 12:24 
Hey folks, the aforementioned friend Gwen made the mod for.

I balanced it around other admin-level job upkeeps - one did in fact require 1 alloy. That said Gwen went with the most recent suggestion - one mineral and one energy.

Hope you guys are enjoying the mod! Thanks again Gwen for making it for us!
GwenBlanketSpecter  [készítő] 2018. dec. 20., 10:54 
sure.
Play For War 2018. dec. 20., 10:24 
-1 Mineral is a bit too small as an upkeep, given the cost in consumer goods for ruler of regular Empires, but perhaps 1 mineral 1 energy or 2 energy (since it's basically a giant processor) should be good.
GwenBlanketSpecter  [készítő] 2018. dec. 19., 7:58 
I'll look into it when I get home. I'm heading out for the day now.
Abusabus 2018. dec. 19., 7:53 
That's a stiff upkeep on the machine Drone....-1 alloy, that's way to precious a commodity...perhaps switch it to -1 mineral instead?
Spider 2018. dec. 19., 3:22 
You're doing God's work, Gwen.
The Lady Laydralae 2018. dec. 18., 16:11 
Upvoted and Favorited! Gwen is credit to team! :3
GwenBlanketSpecter  [készítő] 2018. dec. 17., 18:29 
no idea. probably is.
LockNesTom 2018. dec. 17., 18:02 
Is this compatable with games currently running? I have a save Id like to use this with.
Random Players 2018. dec. 15., 9:12 
Works now, thank you very much for the speedy updates and fixes.
GwenBlanketSpecter  [készítő] 2018. dec. 15., 8:51 
its suppsoed to unlock autmatically which is why i'm a bit dumbfounded. looking into it as fast as i can. add me on steam we can talk back and forth faster.
Random Players 2018. dec. 15., 8:48 
Afraid it still doesn't work. Even started a quick new cheat-game to test, but nothing unlocked by upgrading to a nexus, and adding in all techs didn't help either so it's not a tech related issue. (Description doesn't specify what is supposed to unlock the upgrade, so not clear to me. At least, I don't see the note of it)
GwenBlanketSpecter  [készítő] 2018. dec. 15., 8:12 
try now
Random Players 2018. dec. 15., 8:04 
Ah, sorry to hear that. Maybe it will help mentally then to hear that when I saw this mod I instantly wanted it as it's much more sensible than some of the other 'solutions', and my friend wanted it too when I showed them.

However, I'm afraid I noticed another machine empire issue: There appears to be no way to upgrade the Central Processing Center for Machine Empires.
I have a Primary Nexus yet nothing, tried using Research_All_Technologies too but still no option.
GwenBlanketSpecter  [készítő] 2018. dec. 15., 7:35 
it was an update. right now i'm not feeling as ill as I do 90% of my life so trying to do as much as I can before I end up on a break again.
Random Players 2018. dec. 15., 7:30 
Don't know if you updated or if it was just a save reload that was needed, but the jobs are now working on all planets.
If it was a update, thank you very much for doing it quickly.
GwenBlanketSpecter  [készítő] 2018. dec. 15., 3:19 
weird. will see whats up.
Random Players 2018. dec. 15., 3:15 
It does not appear that for Machine Empires, Processor Units actually give Admin Cap? Take the alloys, no output. Nothing shows up in the Admin Cap summary either.
Velaroz 2018. dec. 15., 3:13 
Are the upgrades behind new techs, or tied into existing ones?
GwenBlanketSpecter  [készítő] 2018. dec. 14., 12:27 
if you end up enjying it do tell folks about it. word of mouth is the best us lesser known modders have
eldiabs 2018. dec. 14., 11:58 
Looks like it's working now. Thank you.
GwenBlanketSpecter  [készítő] 2018. dec. 14., 11:37 
error was an equals sign i didn't even notice was in the wrong palce and messed everything up. stupid semi colin stuff
eldiabs 2018. dec. 14., 11:00 
Don't think this is working as intended.

Building showing up as job_MCB_Ruler_Bureacrat_building_1 2 or 3. Description similar. Nothing but cost, planet limit, and upkeep. No jobs added.

Cool idea though! Great way to deal with that pesky admin growth in a reasonable way. Look forward to it working. ;]
DrBLOOD95 2018. dec. 14., 10:38 
A simple very useful mod :))
GwenBlanketSpecter  [készítő] 2018. dec. 14., 9:20 
thank my friend for it. i wouldn't have made it if they hadn't asked me to.
TheSting 2018. dec. 14., 9:20 
no worries, thanks for the mod buddy <3
GwenBlanketSpecter  [készítő] 2018. dec. 14., 8:54 
shoudl work now. sorry for the inconvience