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That said I use ~250 mods, my colony is in it's 15th year, I have ~20 colonists of which a lot are idle and colony under the mountain the size of almost half the map, and my tps doesn't change with the option off or on.
The other would be work giver related to cleaning options.
I've noticed that pawns stop feeding babies and sick pawns after reloading a save, even just once. They simply die of starvation. The only thing that helps is turning the game off and on.
Has anyone else encountered this?
P.S.
Also, sometimes pawns don't change clothes right away, as per policy, but only do so after a long time.
They simply walk around without pants, etc., receiving a mood debuff, even though they have high-quality pants in stock.
All the errors except the one are not game breaking at all. That one wthat give serious error is from fallout compendium - but its about sorting(or compatibility) as i understood and right now im making manual sorting after which will return here.
Why you need 500 mods
I told you the Car analogy. For a reason. And it applies so well in this case.
well if we talk about errors in log - now with my 500+ modlist i have a bunch of them on game start, most of them as i can understand - not a big mess at all and will not break the game (well, maybe one of them but im not got to that lategame where it can see it) And the ones that bother me, that happens in game exactly. For now its that "job driver".
SM forked by a good modder as for me, cos he made interesting updates - https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3566334235
I dont like what "memegoddes" makes but its up to you and others.
And speaking about logs - just you wait...
This is none of my business anyway. I only said what needed to be said. I've played a lot with lots of mods and this one, in particular, is just a nightmare when used with other mods.
Similar to Vanilla expanded framework and anything related to it. You can't just dump mods on top of mods and expect the game to run without consequences. You need to get a curated modlist or suffer the consequences.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3513718710
and played the whole spaceship campaign without any blocker-level issues. It's like 100 hours or so. There were some issues at first, but they fizzled out overtime (assuming it was just some 1.5 to 1.6 transition problems), and definitely nothing among that would make the game unplayable. I understand that YOU people have problems, but it's hard for me to relate, so I ask you to make it as relatable as possible so I have something to start with. I can only ask an apology if my phrasing or lack of understanding agitates you.
https://gtm.steamproxy.vip/sharedfiles/filedetails/changelog/3566334235
Am I right to assume that you've found the source of your issues?
Any thoughts? That would be a common sense, ya know?