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This mod changes the Ability Prereq's for: Tactical Retreat, Cloak and Dagger, and Phoenix dive.
They are increased to: Huntsman 4, Scoundrel 4, and Warrior 2 + Pyro 2 respectively.
Naturally, this mod is now basically a buff. I may consider doing a separate mod for enemies as well, to even the playing field a bit.
Other Changes:
Now works with GM mode!
Requirement of The Pawn is now level 2 instead of scoundrel 15 requirement, so respec mirror won't freak out anymore.
Do i have to reload the save everytime i check the mirror?
Vanilla: 4 action points so that's going to be 4*5m = 20m
Mobility Redux: 4 action points + Pawn so that's going to be 5*2.5m = 10m
This is distance wise, so yes this is cool in concept but I feel that 3.5m - 4m would be better overall. Yeah it sucks having to waste 1 ap to just land a basic attack on someone 1m away but this screws you over big time going over a wide area. I can just imagine getting oiled or getting teleported away would screw you over big time. I want to try this out but that basically cut in half just for the occasional annoying 1ap wastage.
Also, what would happen if you get oiled? It's quite hard enough to get away from oil without this mod due to the severe movement penalty. And lastly, does the Pawn movement range got reduced as well?
Thanks for the hard work though