Divinity: Original Sin 2

Divinity: Original Sin 2

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Mobility Redux (DE)
   
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Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
9.300 MB
2 Sep, 2018 @ 12:36pm
12 Sep, 2018 @ 5:52pm
3 Change Notes ( view )

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Mobility Redux (DE)

In 1 collection by baardvaark
Baardvaark's Favorite Moddos
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Description
Note: MAJOR CHANGE! This mod used to reduce your movement speed, and no longer does.

This mod gives every player The Pawn talent for free, but it only grants 1/2 of your movement score as free movement. So if you 5m worth of movement per AP, you will get 2.5m for free. You will gain The Pawn talent by loading a save. If you already have The Pawn when activating this mod, you'll gain an extra talent point. The Pawn is a very fun talent, and playing without it just feels lame, but giving it free across the board with no reduction would be a bit much.
19 Comments
Sinba 16 Jul, 2019 @ 10:19am 
Was the Ability Prereq's fixed or is it still the same?
Gleyon 11 Dec, 2018 @ 8:32am 
Something Major I've found that isn't anywhere in the Mod's Description.

This mod changes the Ability Prereq's for: Tactical Retreat, Cloak and Dagger, and Phoenix dive.
They are increased to: Huntsman 4, Scoundrel 4, and Warrior 2 + Pyro 2 respectively.
Meagr Kriegr 25 Nov, 2018 @ 9:54am 
Does using this take away the option to get Executionator?
Smooth 21 Oct, 2018 @ 6:10pm 
Any chance you could make this work for summons too? So many times when the summoned creature takes its turn they move a tiny bit before attacking and it causes them to only attack once.
Mei 23 Sep, 2018 @ 10:08am 
For some reason this mod is breaking the Haste skill description
baardvaark  [author] 12 Sep, 2018 @ 5:57pm 
So I've made a major change to how this mod works: You no longer suffer a movement penalty, but The Pawn now only grants 1/2 of your movement score as free movement. So if you have 5m worth of movement per AP, you will get 2.5m for free.

Naturally, this mod is now basically a buff. I may consider doing a separate mod for enemies as well, to even the playing field a bit.

Other Changes:

Now works with GM mode!

Requirement of The Pawn is now level 2 instead of scoundrel 15 requirement, so respec mirror won't freak out anymore.
47Haven 5 Sep, 2018 @ 8:29pm 
@Strifent um no actually, i was just changing the looks of my characters, i didn't touch the stats, since i was just level 2
Strifent 5 Sep, 2018 @ 3:24pm 
I figured out that the trigger for the situation stated by @47Haven was caused by going to any respec mirrror (Mod or OG) and adding/removing points in the combat or civil trees. Hopefully this helps you find a solution faster.
baardvaark  [author] 5 Sep, 2018 @ 9:26am 
@47Haven that was always the case, didn't realize respeccing would remove the talent. I'll change the requirement to level 2. I basically just didn't want people selecting it at character creation.
47Haven 4 Sep, 2018 @ 10:19pm 
I don't know what's changed with the last update, but The Pawn now needs level 15 scoundrel, and since i often revisit the respec mirror, once you get to the respec mirror, The Pawn was deselected.

Do i have to reload the save everytime i check the mirror?