Divinity: Original Sin 2

Divinity: Original Sin 2

Mobility Redux (DE)
19 則留言
Sinba 2019 年 7 月 16 日 上午 10:19 
Was the Ability Prereq's fixed or is it still the same?
Gleyon 2018 年 12 月 11 日 上午 8:32 
Something Major I've found that isn't anywhere in the Mod's Description.

This mod changes the Ability Prereq's for: Tactical Retreat, Cloak and Dagger, and Phoenix dive.
They are increased to: Huntsman 4, Scoundrel 4, and Warrior 2 + Pyro 2 respectively.
Meagr Kriegr 2018 年 11 月 25 日 上午 9:54 
Does using this take away the option to get Executionator?
Smooth 2018 年 10 月 21 日 下午 6:10 
Any chance you could make this work for summons too? So many times when the summoned creature takes its turn they move a tiny bit before attacking and it causes them to only attack once.
Mei 2018 年 9 月 23 日 上午 10:08 
For some reason this mod is breaking the Haste skill description
baardvaark  [作者] 2018 年 9 月 12 日 下午 5:57 
So I've made a major change to how this mod works: You no longer suffer a movement penalty, but The Pawn now only grants 1/2 of your movement score as free movement. So if you have 5m worth of movement per AP, you will get 2.5m for free.

Naturally, this mod is now basically a buff. I may consider doing a separate mod for enemies as well, to even the playing field a bit.

Other Changes:

Now works with GM mode!

Requirement of The Pawn is now level 2 instead of scoundrel 15 requirement, so respec mirror won't freak out anymore.
47Haven 2018 年 9 月 5 日 下午 8:29 
@Strifent um no actually, i was just changing the looks of my characters, i didn't touch the stats, since i was just level 2
Strifent 2018 年 9 月 5 日 下午 3:24 
I figured out that the trigger for the situation stated by @47Haven was caused by going to any respec mirrror (Mod or OG) and adding/removing points in the combat or civil trees. Hopefully this helps you find a solution faster.
baardvaark  [作者] 2018 年 9 月 5 日 上午 9:26 
@47Haven that was always the case, didn't realize respeccing would remove the talent. I'll change the requirement to level 2. I basically just didn't want people selecting it at character creation.
47Haven 2018 年 9 月 4 日 下午 10:19 
I don't know what's changed with the last update, but The Pawn now needs level 15 scoundrel, and since i often revisit the respec mirror, once you get to the respec mirror, The Pawn was deselected.

Do i have to reload the save everytime i check the mirror?
baardvaark  [作者] 2018 年 9 月 4 日 下午 7:55 
Decided to reduce the movement penalty to 3m per AP, rather than 2.5m per AP. I should note that the movement penalty will be pretty harsh at the beginning of the game, but as you get +movement gear, Scoundrel ability, and use skills like Favourable Wind, it won't feel anywhere as bad.
atletikus 2018 年 9 月 4 日 上午 2:40 
This changes the feel of the game too much for me. A version that leaves mobility as is (or reduces it very slightly), but gives 0 ap move within about 1 meter would be awesome.
Haybusa 2018 年 9 月 4 日 上午 12:20 
So let's do some quick maths:

Vanilla: 4 action points so that's going to be 4*5m = 20m
Mobility Redux: 4 action points + Pawn so that's going to be 5*2.5m = 10m

This is distance wise, so yes this is cool in concept but I feel that 3.5m - 4m would be better overall. Yeah it sucks having to waste 1 ap to just land a basic attack on someone 1m away but this screws you over big time going over a wide area. I can just imagine getting oiled or getting teleported away would screw you over big time. I want to try this out but that basically cut in half just for the occasional annoying 1ap wastage.
de Grizz 2018 年 9 月 2 日 下午 10:58 
@47Haven game have 3 jump skill (warfare/rogue/ranger)+poly winged one and air switch places teleport, so mobility not a problem. in time as ranger i find fun using executioner and pawn both, before i mostly use only pawn.
47Haven 2018 年 9 月 2 日 下午 7:40 
Have you tested this in a larger level? The first Voidwoken Deep Dweller comes into mind, since the thing both needs the characters to both huddle up and spread out. Even without this mod i need to min max my movement to both reach the enemy and avoid the terrains as wel, and i personally think cutting it by half is kinda too severe. Sure later on this won't be an issue to the plethora of movements abilities, but i'm kinda curious how cutting the ap by half would affects the lower level.

Also, what would happen if you get oiled? It's quite hard enough to get away from oil without this mod due to the severe movement penalty. And lastly, does the Pawn movement range got reduced as well?

Thanks for the hard work though
baardvaark  [作者] 2018 年 9 月 2 日 下午 5:15 
Yes.
de Grizz 2018 年 9 月 2 日 下午 4:21 
do it work with amazing "Enhanced Talents" ?
baardvaark  [作者] 2018 年 9 月 2 日 下午 3:12 
Executioner and The Pawn have their incompatability removed.
Harem Route 2018 年 9 月 2 日 下午 2:23 
If it just adds the talent, it still prevents you from getting Executioner, does it?