Divinity: Original Sin 2

Divinity: Original Sin 2

Mobility Redux (DE)
19 kommentarer
Sinba 16 jul, 2019 @ 10:19 
Was the Ability Prereq's fixed or is it still the same?
Gleyon 11 dec, 2018 @ 8:32 
Something Major I've found that isn't anywhere in the Mod's Description.

This mod changes the Ability Prereq's for: Tactical Retreat, Cloak and Dagger, and Phoenix dive.
They are increased to: Huntsman 4, Scoundrel 4, and Warrior 2 + Pyro 2 respectively.
Meagr Kriegr 25 nov, 2018 @ 9:54 
Does using this take away the option to get Executionator?
Smooth 21 okt, 2018 @ 18:10 
Any chance you could make this work for summons too? So many times when the summoned creature takes its turn they move a tiny bit before attacking and it causes them to only attack once.
Mei 23 sep, 2018 @ 10:08 
For some reason this mod is breaking the Haste skill description
baardvaark  [skapare] 12 sep, 2018 @ 17:57 
So I've made a major change to how this mod works: You no longer suffer a movement penalty, but The Pawn now only grants 1/2 of your movement score as free movement. So if you have 5m worth of movement per AP, you will get 2.5m for free.

Naturally, this mod is now basically a buff. I may consider doing a separate mod for enemies as well, to even the playing field a bit.

Other Changes:

Now works with GM mode!

Requirement of The Pawn is now level 2 instead of scoundrel 15 requirement, so respec mirror won't freak out anymore.
47Haven 5 sep, 2018 @ 20:29 
@Strifent um no actually, i was just changing the looks of my characters, i didn't touch the stats, since i was just level 2
Strifent 5 sep, 2018 @ 15:24 
I figured out that the trigger for the situation stated by @47Haven was caused by going to any respec mirrror (Mod or OG) and adding/removing points in the combat or civil trees. Hopefully this helps you find a solution faster.
baardvaark  [skapare] 5 sep, 2018 @ 9:26 
@47Haven that was always the case, didn't realize respeccing would remove the talent. I'll change the requirement to level 2. I basically just didn't want people selecting it at character creation.
47Haven 4 sep, 2018 @ 22:19 
I don't know what's changed with the last update, but The Pawn now needs level 15 scoundrel, and since i often revisit the respec mirror, once you get to the respec mirror, The Pawn was deselected.

Do i have to reload the save everytime i check the mirror?
baardvaark  [skapare] 4 sep, 2018 @ 19:55 
Decided to reduce the movement penalty to 3m per AP, rather than 2.5m per AP. I should note that the movement penalty will be pretty harsh at the beginning of the game, but as you get +movement gear, Scoundrel ability, and use skills like Favourable Wind, it won't feel anywhere as bad.
atletikus 4 sep, 2018 @ 2:40 
This changes the feel of the game too much for me. A version that leaves mobility as is (or reduces it very slightly), but gives 0 ap move within about 1 meter would be awesome.
Haybusa 4 sep, 2018 @ 0:20 
So let's do some quick maths:

Vanilla: 4 action points so that's going to be 4*5m = 20m
Mobility Redux: 4 action points + Pawn so that's going to be 5*2.5m = 10m

This is distance wise, so yes this is cool in concept but I feel that 3.5m - 4m would be better overall. Yeah it sucks having to waste 1 ap to just land a basic attack on someone 1m away but this screws you over big time going over a wide area. I can just imagine getting oiled or getting teleported away would screw you over big time. I want to try this out but that basically cut in half just for the occasional annoying 1ap wastage.
de Grizz 2 sep, 2018 @ 22:58 
@47Haven game have 3 jump skill (warfare/rogue/ranger)+poly winged one and air switch places teleport, so mobility not a problem. in time as ranger i find fun using executioner and pawn both, before i mostly use only pawn.
47Haven 2 sep, 2018 @ 19:40 
Have you tested this in a larger level? The first Voidwoken Deep Dweller comes into mind, since the thing both needs the characters to both huddle up and spread out. Even without this mod i need to min max my movement to both reach the enemy and avoid the terrains as wel, and i personally think cutting it by half is kinda too severe. Sure later on this won't be an issue to the plethora of movements abilities, but i'm kinda curious how cutting the ap by half would affects the lower level.

Also, what would happen if you get oiled? It's quite hard enough to get away from oil without this mod due to the severe movement penalty. And lastly, does the Pawn movement range got reduced as well?

Thanks for the hard work though
baardvaark  [skapare] 2 sep, 2018 @ 17:15 
Yes.
de Grizz 2 sep, 2018 @ 16:21 
do it work with amazing "Enhanced Talents" ?
baardvaark  [skapare] 2 sep, 2018 @ 15:12 
Executioner and The Pawn have their incompatability removed.
Harem Route 2 sep, 2018 @ 14:23 
If it just adds the talent, it still prevents you from getting Executioner, does it?