Surviving Mars

Surviving Mars

Construction Show Dome Passage Line
52 kommenttia
ChoGGi  [tekijä] 6.9.2024 klo 19.02 
v1.9
Log spam from certain buildings.
ChoGGi  [tekijä] 7.7.2024 klo 12.32 
v1.8
Shows lines for placed construction sites (thanks 1647407137).
ChoGGi  [tekijä] 8.6.2024 klo 19.06 
I think it should just work? I'll have to take a look.
1647407137 7.6.2024 klo 23.27 
Thank you for your reply

In my game, when one dome has been built and the other has not yet been built, lines can be displayed, but when both domes have not been built, lines will not be displayed.
This may be an option issue in the mod of my game, but I don't know how to change this option.
It seems that the paradox mod manager in the game cannot change any mod options

ChoGGi  [tekijä] 5.6.2024 klo 18.09 
I take it you didn't look at the screenshots?
1647407137 5.6.2024 klo 8.17 
I hope that the lines can be displayed when placing two blueprints of the dome that have not yet started construction, in order to better plan the position of the dome
ChoGGi  [tekijä] 22.12.2021 klo 17.21 
Should be good now.
toverux 22.12.2021 klo 12.53 
Hi!
This comes up repeateadly in the logs:

[LUA ERROR] l_GetEnumFlags:
CommonLua/Classes/cobject.lua(333): method GetVisible
PackedMods/1428027914/Code/Script.lua(202): upvalue UpdateVisibleHide
PackedMods/1428027914/Code/Script.lua(253): upvalue UpdateMarkers
PackedMods/1428027914/Code/Script.lua(326): method UpdateCursor
Mars/Lua/Construction/Construction.lua(312): field ?
CommonLua/X/XDesktop.lua(314): <>
CommonLua/Core/terminal.lua(24): <>
ChoGGi  [tekijä] 5.9.2020 klo 20.23 
Updated (pausing while placing helps as well).

I could only test on a 140 dome map, but it's improved.
Talos 5.9.2020 klo 7.13 
Unfortunately I found this mod made my construction mode unresponsive, if you have a map with a lot of domes ( ~180 domes, ~3000 buildings, ~9000 colonists), however I imagine that's entirely expected given the amount of domes. Thank you for the effort anyway.
ChoGGi  [tekijä] 15.4.2020 klo 8.22 
Updated to work with both my extend mod and Longer Passages Tech
ChoGGi  [tekijä] 14.4.2020 klo 22.08 
Hmmm, dunno I'll have to take a look.
Selmephren 14.4.2020 klo 17.48 
So this doesn't show the new length of the passage from your other mod Construction Extend Length when using both together?
dabeek 12.8.2019 klo 7.23 
Understood.
ChoGGi  [tekijä] 11.8.2019 klo 10.26 
Nope
dabeek 11.8.2019 klo 10.05 
Is this compatible with mods that increase the limit of passage length?
ChoGGi  [tekijä] 19.5.2019 klo 2.01 
Could you post a screenshot? It looks updated to me.
El Presidente 19.5.2019 klo 1.41 
Please update this mod. I can not play my save game because of missing mods. The game says this one is incompatable with the latest version of the game.
ChoGGi  [tekijä] 21.11.2018 klo 16.29 
v0.7
Thought I got all the marker objects, guess not.
Lone Wolf 29.10.2018 klo 12.50 
Ok thank you.
ChoGGi  [tekijä] 29.10.2018 klo 1.10 
v0.6
Mod left marker objects in game, so you'd get some console spam if you removed it from a save.
Wouldn't cause problems, just the spam.
ChoGGi  [tekijä] 28.10.2018 klo 19.02 
v0.5
Hex marks are coloured green to make them distinct from dome marks.
Raised the height of my marks just above dome marks.
Marks are updated when you rotate a dome.
Marks show up on construction sites.
Since you can rebuild ruins, it'll also mark them as well (if it's a horrid notion to you then I can add a ModConfig option)...
ChoGGi  [tekijä] 21.8.2018 klo 14.51 
Your welcome
Puppet Master 15.8.2018 klo 19.15 
Thank you for updating! :D
Lone Wolf 13.8.2018 klo 10.04 
ok very good. Thank you.
ChoGGi  [tekijä] 12.8.2018 klo 15.42 
I'm updating ECM first, then the rest of my mods.
Willow Rivers 12.8.2018 klo 15.13 
Needs updating for latest patch please.
ChoGGi  [tekijä] 14.7.2018 klo 5.41 
and if you use ECM you can just hit Shift-F1 for a hex grid.
ChoGGi  [tekijä] 14.7.2018 klo 5.40 
I know what you mean, but like I said...
BLÀde 14.7.2018 klo 5.39 
something like this
https://i.imgur.com/82U9jvI.jpg
ChoGGi  [tekijä] 14.7.2018 klo 5.38 
I'd rather try and get a fake passage to show up instead (if I'm going to go through all that trouble).
BLÀde 14.7.2018 klo 5.31 
no instead of the white line the hexes light up where that line would be.
ChoGGi  [tekijä] 14.7.2018 klo 5.18 
You want to see the hex grids around the domes?
BLÀde 14.7.2018 klo 0.02 
is it possible to make the whole hex line light up from the start of the dome to the next dome instead of seeing an actual arrow? like make it blue like in the 1st screenshot
ChoGGi  [tekijä] 12.7.2018 klo 13.23 
v0.3
Added hex markers instead of just an arrow.
Uses shape data instead of spot names to place markers.
Hate Bear 10.7.2018 klo 12.30 
Great idea.
ChoGGi  [tekijä] 8.7.2018 klo 14.31 
Thanks
Lone Wolf 8.7.2018 klo 14.31 
I just used this to line up a second dome. This is a great mod, and it makes it a lot easier when construting a the passage. Nice work.
richdixon68 8.7.2018 klo 14.28 
Excellent mod, should be added to the base game. Makes a real sensible difference.
ChoGGi  [tekijä] 5.7.2018 klo 20.20 
You can use ECM (Menu>ECM>Buildings>Unlimited connection lengths), there's also at least one mod on the workshop that just changes the length.
Danny 5.7.2018 klo 20.11 
Is there a mod to make passages longer? I want my domes farther apart
ChoGGi  [tekijä] 5.7.2018 klo 0.25 
thanks
voice of enigma 4.7.2018 klo 23.19 
great mod
ChoGGi  [tekijä] 3.7.2018 klo 17.14 
v0.2
Slightly faster for large amounts of domes.
Ignores dome ruins.
ChoGGi  [tekijä] 2.7.2018 klo 10.19 
Added a mention for that.
BLÀde 2.7.2018 klo 10.17 
the arrows keep pointing to spots that are occupied where a building is there where you couldnt build a tunnel. they aren't pointing to empty spaces.
SkiRich 2.7.2018 klo 7.23 
Another handy mod. Very nice.
Lone Wolf 1.7.2018 klo 14.31 
Ok thank you very much.
ChoGGi  [tekijä] 1.7.2018 klo 10.24 
passages/pipes/cables are all max 20 hex.
Lone Wolf 1.7.2018 klo 9.51 
What is the max amount of Hex distance from dome to dome? I have only done a couple of short one's.