Surviving Mars

Surviving Mars

Construction Show Dome Passage Line
52 kommentarer
ChoGGi  [ophavsmand] 6. sep. 2024 kl. 19:02 
v1.9
Log spam from certain buildings.
ChoGGi  [ophavsmand] 7. juli 2024 kl. 12:32 
v1.8
Shows lines for placed construction sites (thanks 1647407137).
ChoGGi  [ophavsmand] 8. juni 2024 kl. 19:06 
I think it should just work? I'll have to take a look.
1647407137 7. juni 2024 kl. 23:27 
Thank you for your reply

In my game, when one dome has been built and the other has not yet been built, lines can be displayed, but when both domes have not been built, lines will not be displayed.
This may be an option issue in the mod of my game, but I don't know how to change this option.
It seems that the paradox mod manager in the game cannot change any mod options

ChoGGi  [ophavsmand] 5. juni 2024 kl. 18:09 
I take it you didn't look at the screenshots?
1647407137 5. juni 2024 kl. 8:17 
I hope that the lines can be displayed when placing two blueprints of the dome that have not yet started construction, in order to better plan the position of the dome
ChoGGi  [ophavsmand] 22. dec. 2021 kl. 17:21 
Should be good now.
toverux 22. dec. 2021 kl. 12:53 
Hi!
This comes up repeateadly in the logs:

[LUA ERROR] l_GetEnumFlags:
CommonLua/Classes/cobject.lua(333): method GetVisible
PackedMods/1428027914/Code/Script.lua(202): upvalue UpdateVisibleHide
PackedMods/1428027914/Code/Script.lua(253): upvalue UpdateMarkers
PackedMods/1428027914/Code/Script.lua(326): method UpdateCursor
Mars/Lua/Construction/Construction.lua(312): field ?
CommonLua/X/XDesktop.lua(314): <>
CommonLua/Core/terminal.lua(24): <>
ChoGGi  [ophavsmand] 5. sep. 2020 kl. 20:23 
Updated (pausing while placing helps as well).

I could only test on a 140 dome map, but it's improved.
Talos 5. sep. 2020 kl. 7:13 
Unfortunately I found this mod made my construction mode unresponsive, if you have a map with a lot of domes ( ~180 domes, ~3000 buildings, ~9000 colonists), however I imagine that's entirely expected given the amount of domes. Thank you for the effort anyway.
ChoGGi  [ophavsmand] 15. apr. 2020 kl. 8:22 
Updated to work with both my extend mod and Longer Passages Tech
ChoGGi  [ophavsmand] 14. apr. 2020 kl. 22:08 
Hmmm, dunno I'll have to take a look.
Selmephren 14. apr. 2020 kl. 17:48 
So this doesn't show the new length of the passage from your other mod Construction Extend Length when using both together?
dabeek 12. aug. 2019 kl. 7:23 
Understood.
ChoGGi  [ophavsmand] 11. aug. 2019 kl. 10:26 
Nope
dabeek 11. aug. 2019 kl. 10:05 
Is this compatible with mods that increase the limit of passage length?
ChoGGi  [ophavsmand] 19. maj 2019 kl. 2:01 
Could you post a screenshot? It looks updated to me.
El Presidente 19. maj 2019 kl. 1:41 
Please update this mod. I can not play my save game because of missing mods. The game says this one is incompatable with the latest version of the game.
ChoGGi  [ophavsmand] 21. nov. 2018 kl. 16:29 
v0.7
Thought I got all the marker objects, guess not.
Lone Wolf 29. okt. 2018 kl. 12:50 
Ok thank you.
ChoGGi  [ophavsmand] 29. okt. 2018 kl. 1:10 
v0.6
Mod left marker objects in game, so you'd get some console spam if you removed it from a save.
Wouldn't cause problems, just the spam.
ChoGGi  [ophavsmand] 28. okt. 2018 kl. 19:02 
v0.5
Hex marks are coloured green to make them distinct from dome marks.
Raised the height of my marks just above dome marks.
Marks are updated when you rotate a dome.
Marks show up on construction sites.
Since you can rebuild ruins, it'll also mark them as well (if it's a horrid notion to you then I can add a ModConfig option)...
ChoGGi  [ophavsmand] 21. aug. 2018 kl. 14:51 
Your welcome
Puppet Master 15. aug. 2018 kl. 19:15 
Thank you for updating! :D
Lone Wolf 13. aug. 2018 kl. 10:04 
ok very good. Thank you.
ChoGGi  [ophavsmand] 12. aug. 2018 kl. 15:42 
I'm updating ECM first, then the rest of my mods.
Willow Rivers 12. aug. 2018 kl. 15:13 
Needs updating for latest patch please.
ChoGGi  [ophavsmand] 14. juli 2018 kl. 5:41 
and if you use ECM you can just hit Shift-F1 for a hex grid.
ChoGGi  [ophavsmand] 14. juli 2018 kl. 5:40 
I know what you mean, but like I said...
BLÀde 14. juli 2018 kl. 5:39 
something like this
https://i.imgur.com/82U9jvI.jpg
ChoGGi  [ophavsmand] 14. juli 2018 kl. 5:38 
I'd rather try and get a fake passage to show up instead (if I'm going to go through all that trouble).
BLÀde 14. juli 2018 kl. 5:31 
no instead of the white line the hexes light up where that line would be.
ChoGGi  [ophavsmand] 14. juli 2018 kl. 5:18 
You want to see the hex grids around the domes?
BLÀde 14. juli 2018 kl. 0:02 
is it possible to make the whole hex line light up from the start of the dome to the next dome instead of seeing an actual arrow? like make it blue like in the 1st screenshot
ChoGGi  [ophavsmand] 12. juli 2018 kl. 13:23 
v0.3
Added hex markers instead of just an arrow.
Uses shape data instead of spot names to place markers.
Hate Bear 10. juli 2018 kl. 12:30 
Great idea.
ChoGGi  [ophavsmand] 8. juli 2018 kl. 14:31 
Thanks
Lone Wolf 8. juli 2018 kl. 14:31 
I just used this to line up a second dome. This is a great mod, and it makes it a lot easier when construting a the passage. Nice work.
richdixon68 8. juli 2018 kl. 14:28 
Excellent mod, should be added to the base game. Makes a real sensible difference.
ChoGGi  [ophavsmand] 5. juli 2018 kl. 20:20 
You can use ECM (Menu>ECM>Buildings>Unlimited connection lengths), there's also at least one mod on the workshop that just changes the length.
Danny 5. juli 2018 kl. 20:11 
Is there a mod to make passages longer? I want my domes farther apart
ChoGGi  [ophavsmand] 5. juli 2018 kl. 0:25 
thanks
voice of enigma 4. juli 2018 kl. 23:19 
great mod
ChoGGi  [ophavsmand] 3. juli 2018 kl. 17:14 
v0.2
Slightly faster for large amounts of domes.
Ignores dome ruins.
ChoGGi  [ophavsmand] 2. juli 2018 kl. 10:19 
Added a mention for that.
BLÀde 2. juli 2018 kl. 10:17 
the arrows keep pointing to spots that are occupied where a building is there where you couldnt build a tunnel. they aren't pointing to empty spaces.
SkiRich 2. juli 2018 kl. 7:23 
Another handy mod. Very nice.
Lone Wolf 1. juli 2018 kl. 14:31 
Ok thank you very much.
ChoGGi  [ophavsmand] 1. juli 2018 kl. 10:24 
passages/pipes/cables are all max 20 hex.
Lone Wolf 1. juli 2018 kl. 9:51 
What is the max amount of Hex distance from dome to dome? I have only done a couple of short one's.