Space Engineers

Space Engineers

MART | Whip's Mouse Aimed Rotor Turret Script
Mostrando 21-30 de 36 aportaciones
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Actualización: 21 FEB 2018 a las 8:33 a. m.

Version 27
  • Changed how weapons are handled
  • Fixed bug where azimuth rotors used elevation mouse multiplier
  • Updated running symbol method

Actualización: 27 ENE 2018 a las 10:23 a. m.

Version 25
  • Made code fetch variables from custom data on each refresh cycle
  • Enabled controlSeatRelativeMouseControl by default so ppl stop asking for it XD
  • Changed name of cockpitRelativeMouseControl to controlSeatRelativeMouseControl to force this change to take effect

Actualización: 2 DIC 2017 a las 2:00 p. m.

Version 23
  • Added seperate pitch and yaw sensitivity settings
  • Added automatic turret stabilization feature :D

Actualización: 22 NOV 2017 a las 6:48 p. m.

Version 22
  • Code now triggers itself without a timer. No more timers are needed!

Actualización: 16 NOV 2017 a las 9:07 p. m.

Version 21
  • Added better debug output for rotors with no heads
  • Fixed custom data parsing

Actualización: 10 SEP 2017 a las 11:24 a. m.

Version 19 (Minor)
  • Fixed issue where errors for additional elevations were not showing up until the user was controlling the turret

Actualización: 10 SEP 2017 a las 11:18 a. m.

Version 19
  • Added rotor name to debug displays
  • Redesigned error output for better clarity

Actualización: 10 SEP 2017 a las 11:02 a. m.

Version 18
  • Removed excess GrabBlocks() call within the initialization of the rotor turret class
  • Changed error messages to cater to those who don't read instructions

Actualización: 5 SEP 2017 a las 11:51 a. m.

Version 17
  • Changed code to use class based turret sorting to improve performance
  • Added drill support

Actualización: 24 AGO 2017 a las 3:15 p. m.

Version 16
  • Added the modified group name to the error messages for better debugging