Space Engineers

Space Engineers

MART | Whip's Mouse Aimed Rotor Turret Script
Ergebnisse 21–30 von 36
< 1  2  3  4 >
Update: 21. Feb. 2018 um 8:33

Version 27
  • Changed how weapons are handled
  • Fixed bug where azimuth rotors used elevation mouse multiplier
  • Updated running symbol method

Update: 27. Jan. 2018 um 10:23

Version 25
  • Made code fetch variables from custom data on each refresh cycle
  • Enabled controlSeatRelativeMouseControl by default so ppl stop asking for it XD
  • Changed name of cockpitRelativeMouseControl to controlSeatRelativeMouseControl to force this change to take effect

Update: 2. Dez. 2017 um 14:00

Version 23
  • Added seperate pitch and yaw sensitivity settings
  • Added automatic turret stabilization feature :D

Update: 22. Nov. 2017 um 18:48

Version 22
  • Code now triggers itself without a timer. No more timers are needed!

Update: 16. Nov. 2017 um 21:07

Version 21
  • Added better debug output for rotors with no heads
  • Fixed custom data parsing

Update: 10. Sep. 2017 um 11:24

Version 19 (Minor)
  • Fixed issue where errors for additional elevations were not showing up until the user was controlling the turret

Update: 10. Sep. 2017 um 11:18

Version 19
  • Added rotor name to debug displays
  • Redesigned error output for better clarity

Update: 10. Sep. 2017 um 11:02

Version 18
  • Removed excess GrabBlocks() call within the initialization of the rotor turret class
  • Changed error messages to cater to those who don't read instructions

Update: 5. Sep. 2017 um 11:51

Version 17
  • Changed code to use class based turret sorting to improve performance
  • Added drill support

Update: 24. Aug. 2017 um 15:15

Version 16
  • Added the modified group name to the error messages for better debugging