Stellaris
CC's Spaceports and Forts
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Actualizare: 21 oct. 2017 @ 8:06

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Actualizare: 17 oct. 2017 @ 8:45

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Actualizare: 16 oct. 2017 @ 12:33

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Actualizare: 15 oct. 2017 @ 13:18

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Actualizare: 15 oct. 2017 @ 4:47

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Actualizare: 14 oct. 2017 @ 7:56

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Actualizare: 14 oct. 2017 @ 5:08

Big update:
-Compatibility with Utopian Dream - mega fortresses are now very powerful indeed
-Stations can now have special strike craft units that deploy double the number of ships (as you'd have a lot of pilots in the fortresses and spaceports). But you have to tell the game to auto complete the fortress to get them, due to vanilla bugs
-Spaceports have more weapons in general, but fewer stats bonuses, so they have similar stats but are more effective as they can shoot more often (though weaker).
-Atmospheric manipulator now correctly affects habitability
-Asteroid mining now spawns asteroids in orbit. You can also rebuild it if the spaceport is destroyed via special project once you have a level 4 spaceport. They are now more expensive and take longer to build though.
-Added descriptions for all spaceport modules (including Vanilla)
-Added German localisations and a start to French ones.
Some more minor fixes and tweaks etc, can't remember them all...

Actualizare: 7 oct. 2017 @ 22:39

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Actualizare: 6 oct. 2017 @ 2:33

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Actualizare: 4 oct. 2017 @ 5:59

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