Stellaris

Stellaris

CC's Spaceports and Forts
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Update: 21 okt 2017 om 8:06

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Update: 17 okt 2017 om 8:45

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Update: 16 okt 2017 om 12:33

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Update: 15 okt 2017 om 13:18

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Update: 15 okt 2017 om 4:47

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Update: 14 okt 2017 om 7:56

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Update: 14 okt 2017 om 5:08

Big update:
-Compatibility with Utopian Dream - mega fortresses are now very powerful indeed
-Stations can now have special strike craft units that deploy double the number of ships (as you'd have a lot of pilots in the fortresses and spaceports). But you have to tell the game to auto complete the fortress to get them, due to vanilla bugs
-Spaceports have more weapons in general, but fewer stats bonuses, so they have similar stats but are more effective as they can shoot more often (though weaker).
-Atmospheric manipulator now correctly affects habitability
-Asteroid mining now spawns asteroids in orbit. You can also rebuild it if the spaceport is destroyed via special project once you have a level 4 spaceport. They are now more expensive and take longer to build though.
-Added descriptions for all spaceport modules (including Vanilla)
-Added German localisations and a start to French ones.
Some more minor fixes and tweaks etc, can't remember them all...

Update: 7 okt 2017 om 22:39

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Update: 6 okt 2017 om 2:33

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Update: 4 okt 2017 om 5:59

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