Stellaris

Stellaris

CC's Spaceports and Forts
Viser 11-20 af 44 forekomster
< 1  2  3  4  5 >
Opdatering: 21. okt. 2017 kl. 8:06

Initial Upload

Opdatering: 17. okt. 2017 kl. 8:45

Initial Upload

Opdatering: 16. okt. 2017 kl. 12:33

Initial Upload

Opdatering: 15. okt. 2017 kl. 13:18

Initial Upload

Opdatering: 15. okt. 2017 kl. 4:47

Initial Upload

Opdatering: 14. okt. 2017 kl. 7:56

Initial Upload

Opdatering: 14. okt. 2017 kl. 5:08

Big update:
-Compatibility with Utopian Dream - mega fortresses are now very powerful indeed
-Stations can now have special strike craft units that deploy double the number of ships (as you'd have a lot of pilots in the fortresses and spaceports). But you have to tell the game to auto complete the fortress to get them, due to vanilla bugs
-Spaceports have more weapons in general, but fewer stats bonuses, so they have similar stats but are more effective as they can shoot more often (though weaker).
-Atmospheric manipulator now correctly affects habitability
-Asteroid mining now spawns asteroids in orbit. You can also rebuild it if the spaceport is destroyed via special project once you have a level 4 spaceport. They are now more expensive and take longer to build though.
-Added descriptions for all spaceport modules (including Vanilla)
-Added German localisations and a start to French ones.
Some more minor fixes and tweaks etc, can't remember them all...

Opdatering: 7. okt. 2017 kl. 22:39

Initial Upload

Opdatering: 6. okt. 2017 kl. 2:33

Initial Upload

Opdatering: 4. okt. 2017 kl. 5:59

Initial Upload