XCOM 2
No Full Cover Grabs
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Mis à jour le : 10 mars 2017 à 8h43

Simplified code to:


if (`TACTICALRULES.VisibilityMgr.GetVisibilityInfo(ViperState.ObjectID, UnitState.ObjectID, CurrentVisibility) && CurrentVisibility.TargetCover == CT_Standing)
{
return 'AA_UnitIsImmune';
}



(this checks what type of cover the viper is against from the unit it's viewing, getting CT_Standing means it's an unflanked target in full cover)

Mis à jour le : 9 mars 2017 à 22h05

Mis à jour le : 9 mars 2017 à 22h00