XCOM 2
No Full Cover Grabs
Показване на 1 — 3 от 3 постъпления
Обновление: 10 март 2017 в 8:43

Simplified code to:


if (`TACTICALRULES.VisibilityMgr.GetVisibilityInfo(ViperState.ObjectID, UnitState.ObjectID, CurrentVisibility) && CurrentVisibility.TargetCover == CT_Standing)
{
return 'AA_UnitIsImmune';
}



(this checks what type of cover the viper is against from the unit it's viewing, getting CT_Standing means it's an unflanked target in full cover)

Обновление: 9 март 2017 в 22:05

Обновление: 9 март 2017 в 22:00