XCOM 2
No Full Cover Grabs
Näytetään 1–3 / 3
Päivitys: 10.3.2017 klo 8.43

Simplified code to:


if (`TACTICALRULES.VisibilityMgr.GetVisibilityInfo(ViperState.ObjectID, UnitState.ObjectID, CurrentVisibility) && CurrentVisibility.TargetCover == CT_Standing)
{
return 'AA_UnitIsImmune';
}



(this checks what type of cover the viper is against from the unit it's viewing, getting CT_Standing means it's an unflanked target in full cover)

Päivitys: 9.3.2017 klo 22.05

Päivitys: 9.3.2017 klo 22.00