Arma 3
IFA3 RealPanzer
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Uppdatering: 21 mar, 2019 @ 5:29

1. Quick fix to catch up with main mode game changes and to get some of the tanks back under control again.

Uppdatering: 24 jan, 2019 @ 11:29

1. Removed the rp_weapons pbo as the tank shells were too powerful and will work on it some more. Thanks to Dick__Dastardly for helping find and test the problem.

Uppdatering: 18 jan, 2019 @ 7:40

1. Tank shells now make a metallic hit sound when they impact armour.
2. Wespe now has a proper HEAT shell with a penetration value and tracer.

Uppdatering: 15 jan, 2019 @ 12:23

1. Added AT version of Wespe and added historically correct final drive ratio.

Uppdatering: 13 jan, 2019 @ 5:01

1. Flakpanzer IV slower.

Uppdatering: 12 jan, 2019 @ 16:31

1. 3D sound definitions and refinements to most vehicles.
2. Vehicle handling improvements.

Uppdatering: 9 jan, 2019 @ 13:31

1. Minor sound definition fix for Wespe/PzIIF.

Uppdatering: 7 jan, 2019 @ 13:30

1. Added 3D sound definition for all tanks and most vehicles.

Uppdatering: 23 dec, 2018 @ 14:06

1. Fixed the array missing error message on startup.
2. Gave all external vehicle engines longer sound range in external mode.

Uppdatering: 23 dec, 2018 @ 1:50

1. Lots of vehicle sound and handling improvements.
2. There is an array error associateed with the PIV and Flakpanzer IV that I cannnot find. Just click the error message away for now.