Arma 3
IFA3 RealPanzer
Viser 51–60 av 131 bidrag
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Oppdatering: 21. mars 2019 @ 5.29

1. Quick fix to catch up with main mode game changes and to get some of the tanks back under control again.

Oppdatering: 24. jan. 2019 @ 11.29

1. Removed the rp_weapons pbo as the tank shells were too powerful and will work on it some more. Thanks to Dick__Dastardly for helping find and test the problem.

Oppdatering: 18. jan. 2019 @ 7.40

1. Tank shells now make a metallic hit sound when they impact armour.
2. Wespe now has a proper HEAT shell with a penetration value and tracer.

Oppdatering: 15. jan. 2019 @ 12.23

1. Added AT version of Wespe and added historically correct final drive ratio.

Oppdatering: 13. jan. 2019 @ 5.01

1. Flakpanzer IV slower.

Oppdatering: 12. jan. 2019 @ 16.31

1. 3D sound definitions and refinements to most vehicles.
2. Vehicle handling improvements.

Oppdatering: 9. jan. 2019 @ 13.31

1. Minor sound definition fix for Wespe/PzIIF.

Oppdatering: 7. jan. 2019 @ 13.30

1. Added 3D sound definition for all tanks and most vehicles.

Oppdatering: 23. des. 2018 @ 14.06

1. Fixed the array missing error message on startup.
2. Gave all external vehicle engines longer sound range in external mode.

Oppdatering: 23. des. 2018 @ 1.50

1. Lots of vehicle sound and handling improvements.
2. There is an array error associateed with the PIV and Flakpanzer IV that I cannnot find. Just click the error message away for now.