Cities: Skylines

Cities: Skylines

Extended Asset Editor 0.7.6
Viser 1–10 av 29 bidrag
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Oppdatering: 30. mai 2023 @ 10.50

Rebuild against 1.17.0-f3

Oppdatering: 8. mai 2023 @ 11.17

Add extra logging, fix minor UI bug

Oppdatering: 25. apr. 2023 @ 11.15

0.7.5
- Hopefully fixed door tool bug for real this time
- Improved resolution of thumbnail generation
- Cleaned up cargo preview rendering
- Fixed bug in logging output
- Added vehicle type to asset metadata

Oppdatering: 24. apr. 2023 @ 11.40

0.7.4

- Fixed issue with Harmony detours being registered multiple times if the editor was loaded multiple times. This previously caused duplicate UI fields for submesh variation masks.
- Fixed bug with door tool when a vehicle has no doors. This previously caused out of bounds array accesses, leading to exceptions in the log.
- Added option to clean up component names when saving an asset.
- Added option to generate new thumbnails for all asset vehicles (lead and trailers) when saving an asset. (Note: the current light settings affect this!)
- Added button to generate new thumbnails for a specific vehicle (lead or trailer). (Note: the current light settings affect this!)
- Added localisations for vehicle trailers so they're no longer just shown as 'workshopId.assetNameTrailerX'

Oppdatering: 21. apr. 2023 @ 11.46

0.7.3

Fix main mesh variation mask not being saved

Oppdatering: 20. apr. 2023 @ 11.02

0.7.2

Add "Main Mesh Variation" field to edit which variation mask is used to hide/show the main mesh

Oppdatering: 29. mars 2023 @ 10.58

Prevent issue where multiple Variation edit fields were added to the UI when editing submeshes

Oppdatering: 5. jan. 2023 @ 12.06

Added new display option to preview cargo variations

Oppdatering: 21. nov. 2022 @ 11.22

Update for game version 1.15, updated CitiesHarmony

Oppdatering: 12. mars 2021 @ 10.44

Recompiled against current libraries, use Harmony mod dependency instead of local copy