Cities: Skylines

Cities: Skylines

Extended Asset Editor 0.7.6
Ergebnisse 1–10 von 29
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Update: 30. Mai 2023 um 10:50

Rebuild against 1.17.0-f3

Update: 8. Mai 2023 um 11:17

Add extra logging, fix minor UI bug

Update: 25. Apr. 2023 um 11:15

0.7.5
- Hopefully fixed door tool bug for real this time
- Improved resolution of thumbnail generation
- Cleaned up cargo preview rendering
- Fixed bug in logging output
- Added vehicle type to asset metadata

Update: 24. Apr. 2023 um 11:40

0.7.4

- Fixed issue with Harmony detours being registered multiple times if the editor was loaded multiple times. This previously caused duplicate UI fields for submesh variation masks.
- Fixed bug with door tool when a vehicle has no doors. This previously caused out of bounds array accesses, leading to exceptions in the log.
- Added option to clean up component names when saving an asset.
- Added option to generate new thumbnails for all asset vehicles (lead and trailers) when saving an asset. (Note: the current light settings affect this!)
- Added button to generate new thumbnails for a specific vehicle (lead or trailer). (Note: the current light settings affect this!)
- Added localisations for vehicle trailers so they're no longer just shown as 'workshopId.assetNameTrailerX'

Update: 21. Apr. 2023 um 11:46

0.7.3

Fix main mesh variation mask not being saved

Update: 20. Apr. 2023 um 11:02

0.7.2

Add "Main Mesh Variation" field to edit which variation mask is used to hide/show the main mesh

Update: 29. März 2023 um 10:58

Prevent issue where multiple Variation edit fields were added to the UI when editing submeshes

Update: 5. Jan. 2023 um 12:06

Added new display option to preview cargo variations

Update: 21. Nov. 2022 um 11:22

Update for game version 1.15, updated CitiesHarmony

Update: 12. März 2021 um 10:44

Recompiled against current libraries, use Harmony mod dependency instead of local copy