Cities: Skylines

Cities: Skylines

Extended Asset Editor 0.7.6
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更新: 2023年5月30日 @ 10時50分

Rebuild against 1.17.0-f3

更新: 2023年5月8日 @ 11時17分

Add extra logging, fix minor UI bug

更新: 2023年4月25日 @ 11時15分

0.7.5
- Hopefully fixed door tool bug for real this time
- Improved resolution of thumbnail generation
- Cleaned up cargo preview rendering
- Fixed bug in logging output
- Added vehicle type to asset metadata

更新: 2023年4月24日 @ 11時40分

0.7.4

- Fixed issue with Harmony detours being registered multiple times if the editor was loaded multiple times. This previously caused duplicate UI fields for submesh variation masks.
- Fixed bug with door tool when a vehicle has no doors. This previously caused out of bounds array accesses, leading to exceptions in the log.
- Added option to clean up component names when saving an asset.
- Added option to generate new thumbnails for all asset vehicles (lead and trailers) when saving an asset. (Note: the current light settings affect this!)
- Added button to generate new thumbnails for a specific vehicle (lead or trailer). (Note: the current light settings affect this!)
- Added localisations for vehicle trailers so they're no longer just shown as 'workshopId.assetNameTrailerX'

更新: 2023年4月21日 @ 11時46分

0.7.3

Fix main mesh variation mask not being saved

更新: 2023年4月20日 @ 11時02分

0.7.2

Add "Main Mesh Variation" field to edit which variation mask is used to hide/show the main mesh

更新: 2023年3月29日 @ 10時58分

Prevent issue where multiple Variation edit fields were added to the UI when editing submeshes

更新: 2023年1月5日 @ 12時06分

Added new display option to preview cargo variations

更新: 2022年11月21日 @ 11時22分

Update for game version 1.15, updated CitiesHarmony

更新: 2021年3月12日 @ 10時44分

Recompiled against current libraries, use Harmony mod dependency instead of local copy