Cities: Skylines

Cities: Skylines

Extended Asset Editor 0.7.6
29개 중 1~10개 표시 중
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업데이트: 2023년 5월 30일 @ 오전 10시 50분

Rebuild against 1.17.0-f3

업데이트: 2023년 5월 8일 @ 오전 11시 17분

Add extra logging, fix minor UI bug

업데이트: 2023년 4월 25일 @ 오전 11시 15분

0.7.5
- Hopefully fixed door tool bug for real this time
- Improved resolution of thumbnail generation
- Cleaned up cargo preview rendering
- Fixed bug in logging output
- Added vehicle type to asset metadata

업데이트: 2023년 4월 24일 @ 오전 11시 40분

0.7.4

- Fixed issue with Harmony detours being registered multiple times if the editor was loaded multiple times. This previously caused duplicate UI fields for submesh variation masks.
- Fixed bug with door tool when a vehicle has no doors. This previously caused out of bounds array accesses, leading to exceptions in the log.
- Added option to clean up component names when saving an asset.
- Added option to generate new thumbnails for all asset vehicles (lead and trailers) when saving an asset. (Note: the current light settings affect this!)
- Added button to generate new thumbnails for a specific vehicle (lead or trailer). (Note: the current light settings affect this!)
- Added localisations for vehicle trailers so they're no longer just shown as 'workshopId.assetNameTrailerX'

업데이트: 2023년 4월 21일 @ 오전 11시 46분

0.7.3

Fix main mesh variation mask not being saved

업데이트: 2023년 4월 20일 @ 오전 11시 02분

0.7.2

Add "Main Mesh Variation" field to edit which variation mask is used to hide/show the main mesh

업데이트: 2023년 3월 29일 @ 오전 10시 58분

Prevent issue where multiple Variation edit fields were added to the UI when editing submeshes

업데이트: 2023년 1월 5일 @ 오후 12시 06분

Added new display option to preview cargo variations

업데이트: 2022년 11월 21일 @ 오전 11시 22분

Update for game version 1.15, updated CitiesHarmony

업데이트: 2021년 3월 12일 @ 오전 10시 44분

Recompiled against current libraries, use Harmony mod dependency instead of local copy