Stellaris
[2.1] Stellar Expansion - FTL Enhanced
16 sonuçtan 1 ile 10 arası gösteriliyor
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Güncelleme: 22 May 2018 @ 21:02

2018-05-22
Minor little hotfix.

Güncelleme: 22 May 2018 @ 14:38

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Güncelleme: 25 Şub 2018 @ 15:20

Initial Upload

Güncelleme: 25 Şub 2018 @ 7:30

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Güncelleme: 11 Ara 2017 @ 19:01

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Güncelleme: 21 Eyl 2017 @ 8:14

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Güncelleme: 17 Haz 2017 @ 10:05

Initial Upload

Güncelleme: 15 Haz 2017 @ 17:49

Initial Upload

Güncelleme: 21 May 2017 @ 20:49

2017-05-21:

Updated Russian localization.

Güncelleme: 18 May 2017 @ 16:59

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown