Stellaris
[2.1] Stellar Expansion - FTL Enhanced
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Mis à jour le : 22 mai 2018 à 21h02

2018-05-22
Minor little hotfix.

Mis à jour le : 22 mai 2018 à 14h38

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Mis à jour le : 25 févr. 2018 à 15h20

Initial Upload

Mis à jour le : 25 févr. 2018 à 7h30

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Mis à jour le : 11 déc. 2017 à 19h01

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Mis à jour le : 21 sept. 2017 à 8h14

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Mis à jour le : 17 juin 2017 à 10h05

Initial Upload

Mis à jour le : 15 juin 2017 à 17h49

Initial Upload

Mis à jour le : 21 mai 2017 à 20h49

2017-05-21:

Updated Russian localization.

Mis à jour le : 18 mai 2017 à 16h59

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown