Stellaris
[2.1] Stellar Expansion - FTL Enhanced
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Ενημέρωση: 22 Μαϊ 2018 στις 21:02

2018-05-22
Minor little hotfix.

Ενημέρωση: 22 Μαϊ 2018 στις 14:38

2018-05-22
Updated for 2.1.0 [Niven].

No actual changes - just version incrementing.

Ενημέρωση: 25 Φεβ 2018 στις 15:20

Initial Upload

Ενημέρωση: 25 Φεβ 2018 στις 7:30

2018-02-24
Updated for 2.0.0 [Cherryh].

This is basically a straight port, but with the 2.0 changes in place.

Outdated modifiers have been changed to fit with the new FTL mechanics.
Tech costs have been adjusted to match the new tier values.

Ενημέρωση: 11 Δεκ 2017 στις 19:01

2017-12-11:
Updated for 1.9.0 [Boulle].

No actual changes - just version incrementing.

Ενημέρωση: 21 Σεπ 2017 στις 8:14

2017-09-21:
Updated for 1.8.0 [Capek].

No actual changes - just version incrementing.

Ενημέρωση: 17 Ιουν 2017 στις 10:05

Initial Upload

Ενημέρωση: 15 Ιουν 2017 στις 17:49

Initial Upload

Ενημέρωση: 21 Μαϊ 2017 στις 20:49

2017-05-21:

Updated Russian localization.

Ενημέρωση: 18 Μαϊ 2017 στις 16:59

2017-05-18:
Okay, so basically the entire mod has been rewritten. Here's why:

The purpose of this mod was to boost mid-game for Warp and Hyperlane. When repeatable tech costs changed, these shifted to a point in the tech tree where they were only slightly in front of Jump Drive. They also ended up costing a ton of research for what they did. So, they're no longer repeatable, and they're tier 2 technologies now.

They are Rare, but don't worry - having better FTL tech will significantly increase your chances of drawing them.

New Technologies: Exigent Sensor Calibration: Voidcraft +25% Ship Sensor Range -25% Emergency FTL Jump Cooldown Structural Integrity Fields Field Manipulation +10% Ship Hull Points -25% Emergency FTL Damage Changed Technologies: Hypernavigation Calibration: Particles -25% FTL Jump Charge Time Spacetime Resonance Damping Field Manipulation -25% FTL Jump Cooldown